using System.Collections; using System.Collections.Generic; using Assets.Scripts; using UnityEngine; public class HammerTrigger : MonoBehaviour { // Start is called before the first frame update void Start() { gameObject.tag = Constant.GT_HAMMER; } // Update is called once per frame void Update() { } private void OnTriggerEnter(Collider other) { Debug.Log("Hammer detected the colision"); if (other.gameObject.tag == Constant.GT_TARGET) { Executable ex = other.gameObject.GetComponent("Executable") as Executable; ex.Execute(); } } }