using UnityEngine; namespace JoyCon { public class JoyConRotationFollow : JoyConBehaviour { [SerializeField] private Transform ObjectParent; [SerializeField] private Transform ObjectToRotate; private void Update() { Joycon j = JoyConManager.GetJoycon(JcArmInd); if (j.GetButtonDown(Joycon.Button.SHOULDER_2)) { j.Recenter(); } ObjectToRotate.eulerAngles = ObjectParent.eulerAngles + j.GetVector().eulerAngles; } } }