using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovementGen : MonoBehaviour { [Header("DEBUG movement")] public bool isDebug; [Header("References")] [SerializeField] private Rigidbody body; [Header("Configuration")] [SerializeField] private int constSpeed; [SerializeField] private int constRotation; [SerializeField] private int constUpForce; private int _speed; private Vector3 _gyroMagnitude; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }