using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts { class Constant { // Files public const string FILE_TIME = "TimeFile.txt"; // Game Tag public const string GT_TARGET = "Target"; public const string GT_HAMMER = "Hammer"; // Player Prefs Keys public const string PPK_PLAYER_NAME = "PlayerName"; public const string PPK_TIMER_TIME = "Time"; public const string PPK_MOVEMENT_CHOICE = "mouvement"; } }