2021-09-17 11:12:35 -04:00

20 lines
548 B
C#

using UnityEngine;
namespace JoyCon
{
public class JoyConRotationFollow : JoyConBehaviour
{
[SerializeField] private Transform ObjectParent;
[SerializeField] private Transform ObjectToRotate;
private void Update()
{
Joycon j = JoyConManager.GetJoycon(JcArmInd);
if (j.GetButtonDown(Joycon.Button.SHOULDER_2))
{
j.Recenter();
}
ObjectToRotate.eulerAngles = ObjectParent.eulerAngles + j.GetVector().eulerAngles;
}
}
}