54 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Assets.Scripts;
using UnityEngine;
using UnityEngine.UI;
public class Timer : MonoBehaviour
{
private float time { get; set; }
private bool timerStop { get; set; }
// TODO JIMMY : Rename this
[SerializeField]
private TextMesh text;
// TODO JIMMY : ^ Rename this
private Coroutine timerRoutine;
// Start is called before the first frame update
void Start()
{
time = 0;
timerRoutine = StartCoroutine("TimerExecute");
}
private void FixedUpdate()
{
}
public void Stop()
{
timerStop = true;
PlayerPrefs.SetString(Constant.PPK_TIMER_TIME, text.text);
StopCoroutine(timerRoutine);
}
IEnumerator TimerExecute()
{
while (true)
{
if (!timerStop)
{
time += 0.1f;
if (text != null)
text.text = ""+ (Mathf.Round(time * 10) * 0.1f).ToString("F1");
yield return new WaitForSeconds(.1f);
}
}
}
}