Jimmyetlim 833022057b done!
2021-11-18 17:22:12 -05:00

74 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Assets.Scripts.Movements;
using UnityEngine;
using Valve.VR;
public class OmniMovement : MonoBehaviour, IScriptDeMovement
{
[Header("References")]
[SerializeField] private Rigidbody body;
[SerializeField] private SteamVR_Action_Boolean movePress = null;
[SerializeField] private SteamVR_Action_Vector2 moveVal = null;
//[SerializeField] private PlayerController ctrl = null;
[Header("Configuration")]
[SerializeField] private float _speed;
[SerializeField] private int constSpeed;
[SerializeField] private int constRotation;
[SerializeField] private int constUpForce;
[SerializeField] private float sensitivity;
void Start()
{
_speed = 0;
}
private void Update()
{
/*float moveHorizontal = Input.GetAxis("Horizontal");
transform.Rotate(0.0f, moveHorizontal * constSpeed * 2, 0.0f);*/
}
private void FixedUpdate()
{
if (movePress.state)
{
Debug.Log("(" + moveVal.axis.x + ", " + moveVal.axis.y + ")");
float valY = getY();
if (valY != 0) {
transform.Translate(0, 0, valY * constSpeed / 20);
}
float valX = getX();
if (valX != 0)
{
transform.Rotate(0.0f, valX * constRotation * 2, 0.0f);
}
}
}
float getX()
{
return (moveVal.axis.x > sensitivity || moveVal.axis.x < -sensitivity) ? moveVal.axis.x:0;
}
float getY()
{
return (moveVal.axis.y > sensitivity || moveVal.axis.y < -sensitivity) ? moveVal.axis.y : 0;
}
public void BeforeDisable()
{
//TODO throw new System.NotImplementedException();
}
}