2021-11-16 11:51:54 -05:00

47 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace Assets.Scripts.Utilities
{
public class DataSaver
{
public static void SaveTime()
{
string playerName = PlayerPrefs.GetString(Constant.PPK_PLAYER_NAME);
string movementName = ((MovementGen.ChoiceOfMovement)PlayerPrefs.GetInt(Constant.PPK_MOVEMENT_CHOICE)).ToString();
string time = PlayerPrefs.GetString(Constant.PPK_TIMER_TIME);
string stage = PlayerPrefs.GetString(Constant.PPK_SCENE_NAME);
string toSave = movementName + " " + Constant.SEPARATOR + " " + playerName + " " + Constant.SEPARATOR + " " + stage + " " + Constant.SEPARATOR + " " + time;
WriteToFile(toSave);
}
public static void SavePosition(List<Position> positions)
{
string playerName = PlayerPrefs.GetString(Constant.PPK_PLAYER_NAME);
string movementName = ((MovementGen.ChoiceOfMovement)PlayerPrefs.GetInt(Constant.PPK_MOVEMENT_CHOICE)).ToString();
string stage = PlayerPrefs.GetString(Constant.PPK_SCENE_NAME);
string fileName = "position" + Constant.SEPARATOR + movementName + Constant.SEPARATOR + playerName + Constant.SEPARATOR + stage;
Debug.Log("Position name : "+ fileName);
WriteToFile(positions, fileName);
}
private static async void WriteToFile(string toSave)
{
using StreamWriter file = File.AppendText(Constant.FILE_PATH + Constant.FILE_INSIDE_PROJECT_PATH + Constant.FILE_TIME + Constant.FILE_EXTENSION);
await file.WriteLineAsync(toSave);
}
private static async void WriteToFile(List<Position> positions, string fileName)
{
using StreamWriter file = File.AppendText(Constant.FILE_PATH + Constant.FILE_INSIDE_PROJECT_PATH + fileName + Constant.FILE_EXTENSION);
foreach (Position pos in positions)
{
await file.WriteLineAsync(pos.ToString());
}
}
}
}