2021-11-15 22:06:18 -05:00

41 lines
842 B
C#

using Assets.Scripts.Utilities;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PositionManager : MonoBehaviour
{
public GameObject player;
private List<Position> data;
public bool notSended = true;
// Start is called before the first frame update
void Start()
{
data = new List<Position>();
StartCoroutine("TackerExecute");
}
// Update is called once per frame
void Update()
{
}
IEnumerator TackerExecute()
{
while (notSended)
{
data.Add(new Position(player.transform.position.x, player.transform.position.y));
yield return new WaitForSeconds(1.0f);
}
}
public void sendData()
{
notSended = false;
DataSaver.SavePosition(data);
}
}