##Team MeltedBananas @ OJam 2016

####Theme
*Stay a while and listen*
####Diversifier
*Actions speak louder than words - Do not use words*

###Summary
Core gameplay principles
* 3D
* Minimal look
* Runner game
* You do not see the level unless you stop moving

###Task list

* Playable character implementation
  * First person view (w/ controls of view and headbobbing) *Assigned to Alex*
  * Movement (jumping, etc) *Assigned to Kerby*
* Gameplay mechanics
  * Fog of war
  * Falling tiles *Assigned to Hugo*
  * Stay a while mechanic *Assigned to Antoine*

###Possible traps/pick ups
* Slow down time
* Transparent structures

