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https://github.com/ConjureETS/MeltedBananasOJam2016.git
synced 2026-03-24 02:21:06 +00:00
Fixes to Camera, started Slowmo
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Assets/Prefabs/Main Camera.prefab
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Assets/Prefabs/Main Camera.prefab
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Assets/Prefabs/Main Camera.prefab.meta
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Assets/Prefabs/Main Camera.prefab.meta
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@ -5,7 +5,6 @@ public class PlayerMovement : MonoBehaviour {
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public float speed = 0f;
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public float turn = 0f;
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public GameObject camera;
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public Rigidbody characterRigidBody;
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//private Rigidbody rb;
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@ -13,7 +12,7 @@ public class PlayerMovement : MonoBehaviour {
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// Update is called once per frame
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void Update () {
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Vector3 fowardVector = new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z);
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Vector3 fowardVector = new Vector3(Camera.main.transform.forward.x, 0, Camera.main.transform.forward.z);
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if (Input.GetAxis("Vertical")>0)
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{
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38
Assets/Scripts/SlowdownScript.cs
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Assets/Scripts/SlowdownScript.cs
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using UnityEngine;
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using System.Collections;
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public class SlowdownScript : MonoBehaviour {
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private float duration = 5.0f;
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private bool pickedUp = false;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update()
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{
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if(pickedUp)
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{
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Time.timeScale = 0.5f;
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StartCoroutine(Wait(duration));
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Time.timeScale = 1.0f;
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}
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}
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void OnTriggerEnter(Collider col)
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{
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if (col.gameObject.CompareTag("Player"))
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{
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pickedUp = true;
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gameObject.SetActive(false);
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}
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}
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IEnumerator Wait(float seconds)
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{
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yield return new WaitForSeconds(seconds);
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}
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}
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Assets/Scripts/SlowdownScript.cs.meta
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Assets/Scripts/SlowdownScript.cs.meta
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timeCreated: 1466884297
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licenseType: Free
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serializedVersion: 2
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defaultReferences: []
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30
Assets/Scripts/SphereMover.cs
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Assets/Scripts/SphereMover.cs
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using UnityEngine;
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using System.Collections;
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public class SphereMover : MonoBehaviour {
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public float speed = 2.0f;
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private bool bascule = false;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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if (bascule)
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transform.Translate (Vector2.right * speed * Time.deltaTime);
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else
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transform.Translate (-Vector2.right * speed * Time.deltaTime);
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if(transform.position.x >= 4.0f) {
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bascule = false;
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}
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if(transform.position.x <= -4) {
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bascule = true;
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}
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}
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}
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Assets/Scripts/SphereMover.cs.meta
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Assets/Scripts/SphereMover.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: b82403f7e7f384b7e99b0c400ba33edd
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timeCreated: 1466879067
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licenseType: Free
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userData:
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@ -5,7 +5,6 @@ public class ViewControl : MonoBehaviour
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{
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// Speed at which the camera will catch up to the mouse pointer location
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public float smoothing = 1.5f;
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public float mouseSensitivity = 100.0f;
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public float clampAngle = 80.0f;
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