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View Control
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42
Assets/ViewControl.cs
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42
Assets/ViewControl.cs
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using UnityEngine;
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using System.Collections;
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public class ViewControl : MonoBehaviour
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{
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// Speed at which the camera will catch up to the mouse pointer location
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public float smoothing = 1.5f;
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public float mouseSensitivity = 100.0f;
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public float clampAngle = 80.0f;
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private float rotY = 0.0f;
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// rotation around the up/y axis
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private float rotX = 0.0f;
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// rotation around the right/x axis
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// Use this for initialization
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void Start()
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{
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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Vector3 rot = transform.localRotation.eulerAngles;
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rotY = rot.y;
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rotX = rot.x;
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}
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// Called once every physics update
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void FixedUpdate()
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{
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float mouseX = Input.GetAxis("Mouse X");
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float mouseY = -Input.GetAxis("Mouse Y");
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rotY += mouseX * mouseSensitivity * Time.deltaTime;
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rotX += mouseY * mouseSensitivity * Time.deltaTime;
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rotX = Mathf.Clamp(rotX, -clampAngle, clampAngle);
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Quaternion localRotation = Quaternion.Euler(rotX, rotY, 0.0f);
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transform.rotation = localRotation;
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}
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}
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