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@ -29,6 +29,7 @@ public class FloorTileGenerator : MonoBehaviour {
|
|||||||
floorArray[i] = (GameObject)Instantiate(tile, new Vector3(i / y, 0, i % y), new Quaternion());
|
floorArray[i] = (GameObject)Instantiate(tile, new Vector3(i / y, 0, i % y), new Quaternion());
|
||||||
floorArray[i].name = i / y + "," + i % y;
|
floorArray[i].name = i / y + "," + i % y;
|
||||||
floorArray[i].transform.parent = gameObject.transform;
|
floorArray[i].transform.parent = gameObject.transform;
|
||||||
|
floorArray[i].transform.position = new Vector3(floorArray[i].transform.position.x, 0, floorArray[i].transform.position.z);
|
||||||
}
|
}
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
Generated = true;
|
Generated = true;
|
||||||
@ -45,8 +46,8 @@ public class FloorTileGenerator : MonoBehaviour {
|
|||||||
{
|
{
|
||||||
for (int i = j*y; i < (j+1)*y; ++i)
|
for (int i = j*y; i < (j+1)*y; ++i)
|
||||||
{
|
{
|
||||||
((TileController)floorArray[i].GetComponent<TileController>()).wasTouched = true;
|
// ((TileController)floorArray[i].GetComponent<TileController>()).wasTouched = true;
|
||||||
//Destroy(floorArray[i],1);
|
Destroy(floorArray[i],3);
|
||||||
}
|
}
|
||||||
if (j>x)
|
if (j>x)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -23,8 +23,6 @@ public class JumpingPlayer : MonoBehaviour
|
|||||||
isGrounded = true;
|
isGrounded = true;
|
||||||
Debug.Log(isGrounded);
|
Debug.Log(isGrounded);
|
||||||
}
|
}
|
||||||
Debug.LogWarning(isGrounded);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
|||||||
@ -6,6 +6,10 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
public float speed = 0f;
|
public float speed = 0f;
|
||||||
public float turn = 0f;
|
public float turn = 0f;
|
||||||
public Rigidbody characterRigidBody;
|
public Rigidbody characterRigidBody;
|
||||||
|
public float boostFactor = 1f;
|
||||||
|
public float seconds;
|
||||||
|
float initialTime;
|
||||||
|
bool SpeedBoostTimerStart;
|
||||||
//private Rigidbody rb;
|
//private Rigidbody rb;
|
||||||
|
|
||||||
|
|
||||||
@ -15,20 +19,47 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
Vector3 fowardVector = new Vector3(Camera.main.transform.forward.x, 0, Camera.main.transform.forward.z);
|
Vector3 fowardVector = new Vector3(Camera.main.transform.forward.x, 0, Camera.main.transform.forward.z);
|
||||||
if (Input.GetAxis("Vertical")>0)
|
if (Input.GetAxis("Vertical")>0)
|
||||||
{
|
{
|
||||||
|
characterRigidBody.velocity = ( fowardVector * speed * boostFactor * Time.deltaTime);
|
||||||
characterRigidBody.velocity = ( fowardVector * speed * Time.deltaTime);
|
|
||||||
}
|
}
|
||||||
else if (Input.GetAxis("Vertical")<0)
|
else if (Input.GetAxis("Vertical")<0)
|
||||||
{
|
{
|
||||||
characterRigidBody.velocity = (-fowardVector * speed * Time.deltaTime);
|
characterRigidBody.velocity = (-fowardVector * speed * boostFactor * Time.deltaTime);
|
||||||
}
|
}
|
||||||
if (Input.GetAxis("Horizontal")<0)
|
if (Input.GetAxis("Horizontal")<0)
|
||||||
{
|
{
|
||||||
characterRigidBody.velocity = (Vector3.Cross(-transform.up, fowardVector) * speed * Time.deltaTime);
|
characterRigidBody.velocity = (Vector3.Cross(-transform.up, fowardVector) * speed * boostFactor * Time.deltaTime);
|
||||||
}
|
}
|
||||||
else if (Input.GetAxis("Horizontal") > 0)
|
else if (Input.GetAxis("Horizontal") > 0)
|
||||||
{
|
{
|
||||||
characterRigidBody.velocity = (Vector3.Cross(transform.up, fowardVector) * speed * Time.deltaTime);
|
characterRigidBody.velocity = (Vector3.Cross(transform.up, fowardVector) * speed * boostFactor * Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
SpeedBoostTimer(seconds);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter (Collider other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.tag == "SpeedBoost")
|
||||||
|
{
|
||||||
|
other.gameObject.SetActive (false);
|
||||||
|
SpeedBoostTimerStart = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpeedBoostTimer(float seconds)
|
||||||
|
{
|
||||||
|
if (SpeedBoostTimerStart)
|
||||||
|
{
|
||||||
|
boostFactor = 8f;
|
||||||
|
initialTime = Time.realtimeSinceStartup + seconds;
|
||||||
|
SpeedBoostTimerStart = false;
|
||||||
|
}
|
||||||
|
if (Time.realtimeSinceStartup >= initialTime)
|
||||||
|
{
|
||||||
|
boostFactor = 1f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -4,35 +4,38 @@ using System.Collections;
|
|||||||
public class SlowdownScript : MonoBehaviour {
|
public class SlowdownScript : MonoBehaviour {
|
||||||
|
|
||||||
private float duration = 5.0f;
|
private float duration = 5.0f;
|
||||||
private bool pickedUp = false;
|
private bool SlowmoActive = false;
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start () {
|
void Start () {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
void FixedUpdate()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
if(pickedUp)
|
if (SlowmoActive)
|
||||||
{
|
{
|
||||||
Time.timeScale = 0.5f;
|
SlowmoTimer(5.0f);
|
||||||
StartCoroutine(Wait(duration));
|
|
||||||
Time.timeScale = 1.0f;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerEnter(Collider col)
|
void OnTriggerEnter(Collider col)
|
||||||
{
|
{
|
||||||
if (col.gameObject.CompareTag("Player"))
|
if (col.gameObject.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
pickedUp = true;
|
SlowmoActive = true;
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator Wait(float seconds)
|
private void SlowmoTimer(float seconds)
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(seconds);
|
float initialTime = Time.realtimeSinceStartup + seconds;
|
||||||
|
Time.timeScale = 0.5f;
|
||||||
|
SlowmoActive = false;
|
||||||
|
if (initialTime + Time.deltaTime >= initialTime)
|
||||||
|
{
|
||||||
|
Time.timeScale = 1f;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,68 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
public class PlayerMovement : MonoBehaviour {
|
|
||||||
|
|
||||||
public float speed = 0f;
|
|
||||||
public float turn = 0f;
|
|
||||||
public float boostFactor = 1f;
|
|
||||||
public float seconds;
|
|
||||||
float initialTime;
|
|
||||||
bool SpeedBoostTimerStart;
|
|
||||||
public GameObject camera;
|
|
||||||
public Rigidbody characterRigidBody;
|
|
||||||
//private Rigidbody rb;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
Vector3 fowardVector = new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z);
|
|
||||||
if (Input.GetAxis("Vertical")>0)
|
|
||||||
{
|
|
||||||
|
|
||||||
characterRigidBody.velocity = ( fowardVector * speed * boostFactor * Time.deltaTime);
|
|
||||||
}
|
|
||||||
else if (Input.GetAxis("Vertical")<0)
|
|
||||||
{
|
|
||||||
characterRigidBody.velocity = (-fowardVector * speed * boostFactor * Time.deltaTime);
|
|
||||||
}
|
|
||||||
if (Input.GetAxis("Horizontal")<0)
|
|
||||||
{
|
|
||||||
characterRigidBody.velocity = (Vector3.Cross(-transform.up, fowardVector) * speed * boostFactor * Time.deltaTime);
|
|
||||||
}
|
|
||||||
else if (Input.GetAxis("Horizontal") > 0)
|
|
||||||
{
|
|
||||||
characterRigidBody.velocity = (Vector3.Cross(transform.up, fowardVector) * speed * boostFactor * Time.deltaTime);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void FixedUpdate()
|
|
||||||
{
|
|
||||||
SpeedBoostTimer(seconds);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnTriggerEnter (Collider other)
|
|
||||||
{
|
|
||||||
if (other.gameObject.tag == "SpeedBoost")
|
|
||||||
{
|
|
||||||
other.gameObject.SetActive (false);
|
|
||||||
SpeedBoostTimerStart = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SpeedBoostTimer(float seconds)
|
|
||||||
{
|
|
||||||
if (SpeedBoostTimerStart)
|
|
||||||
{
|
|
||||||
boostFactor = 8f;
|
|
||||||
initialTime = Time.realtimeSinceStartup + seconds;
|
|
||||||
SpeedBoostTimerStart = false;
|
|
||||||
}
|
|
||||||
if (Time.realtimeSinceStartup >= initialTime)
|
|
||||||
{
|
|
||||||
boostFactor = 1f;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -4,7 +4,7 @@ using System.Collections;
|
|||||||
public class SphereMover : MonoBehaviour {
|
public class SphereMover : MonoBehaviour {
|
||||||
|
|
||||||
public float speed = 2.0f;
|
public float speed = 2.0f;
|
||||||
private bool bascule = false;
|
private bool goingRight = false;
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start () {
|
void Start () {
|
||||||
@ -14,17 +14,17 @@ public class SphereMover : MonoBehaviour {
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
if (bascule)
|
if (goingRight)
|
||||||
transform.Translate (Vector2.right * speed * Time.deltaTime);
|
transform.Translate (Vector2.right * speed * Time.deltaTime);
|
||||||
else
|
else
|
||||||
transform.Translate (-Vector2.right * speed * Time.deltaTime);
|
transform.Translate (-Vector2.right * speed * Time.deltaTime);
|
||||||
|
|
||||||
if(transform.position.x >= 4.0f) {
|
if(transform.position.x >= transform.position.x + 4.0f) {
|
||||||
bascule = false;
|
goingRight = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(transform.position.x <= -4) {
|
if(transform.position.x <= transform.position.x -4) {
|
||||||
bascule = true;
|
goingRight = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
BIN
Assets/Textures/13499994_10155119723714896_2123325080_o.jpg
Normal file
BIN
Assets/Textures/13499994_10155119723714896_2123325080_o.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 270 KiB |
@ -0,0 +1,57 @@
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|
fileFormatVersion: 2
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guid: 14dd06e1ef7e2423dac4f46ada1e5bd4
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|
timeCreated: 1466892646
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licenseType: Free
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TextureImporter:
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fileIDToRecycleName: {}
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serializedVersion: 2
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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linearTexture: 0
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correctGamma: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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grayScaleToAlpha: 0
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generateCubemap: 0
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cubemapConvolution: 0
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cubemapConvolutionSteps: 7
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cubemapConvolutionExponent: 1.5
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|
seamlessCubemap: 0
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|
textureFormat: -1
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|
maxTextureSize: 2048
|
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|
textureSettings:
|
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|
filterMode: -1
|
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|
aniso: -1
|
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|
mipBias: -1
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|
wrapMode: -1
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nPOTScale: 1
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|
lightmap: 0
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rGBM: 0
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compressionQuality: 50
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allowsAlphaSplitting: 0
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|
spriteMode: 0
|
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|
spriteExtrude: 1
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|
spriteMeshType: 1
|
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|
alignment: 0
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|
spritePivot: {x: 0.5, y: 0.5}
|
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|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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||||||
|
spritePixelsToUnits: 100
|
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|
alphaIsTransparency: 0
|
||||||
|
textureType: -1
|
||||||
|
buildTargetSettings: []
|
||||||
|
spriteSheet:
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Textures/map.png
Executable file
BIN
Assets/Textures/map.png
Executable file
Binary file not shown.
|
After Width: | Height: | Size: 62 MiB |
57
Assets/Textures/map.png.meta
Normal file
57
Assets/Textures/map.png.meta
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fcad8b91a60a741978cec8057182be98
|
||||||
|
timeCreated: 1466892769
|
||||||
|
licenseType: Free
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
linearTexture: 0
|
||||||
|
correctGamma: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 0
|
||||||
|
cubemapConvolution: 0
|
||||||
|
cubemapConvolutionSteps: 7
|
||||||
|
cubemapConvolutionExponent: 1.5
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: -1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -1
|
||||||
|
wrapMode: -1
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
rGBM: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
textureType: -1
|
||||||
|
buildTargetSettings: []
|
||||||
|
spriteSheet:
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loading…
x
Reference in New Issue
Block a user