Commit le plus descriptif du repo

This commit is contained in:
adrenalx 2016-06-25 20:40:42 -04:00
parent 326e76fd40
commit 23916162ff
38 changed files with 698 additions and 95 deletions

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@ -29,6 +29,7 @@ public class FloorTileGenerator : MonoBehaviour {
floorArray[i] = (GameObject)Instantiate(tile, new Vector3(i / y, 0, i % y), new Quaternion());
floorArray[i].name = i / y + "," + i % y;
floorArray[i].transform.parent = gameObject.transform;
floorArray[i].transform.position = new Vector3(floorArray[i].transform.position.x, 0, floorArray[i].transform.position.z);
}
#if UNITY_EDITOR
Generated = true;
@ -45,8 +46,8 @@ public class FloorTileGenerator : MonoBehaviour {
{
for (int i = j*y; i < (j+1)*y; ++i)
{
((TileController)floorArray[i].GetComponent<TileController>()).wasTouched = true;
//Destroy(floorArray[i],1);
// ((TileController)floorArray[i].GetComponent<TileController>()).wasTouched = true;
Destroy(floorArray[i],3);
}
if (j>x)
{

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@ -23,8 +23,6 @@ public class JumpingPlayer : MonoBehaviour
isGrounded = true;
Debug.Log(isGrounded);
}
Debug.LogWarning(isGrounded);
}
// Update is called once per frame

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@ -6,6 +6,10 @@ public class PlayerMovement : MonoBehaviour {
public float speed = 0f;
public float turn = 0f;
public Rigidbody characterRigidBody;
public float boostFactor = 1f;
public float seconds;
float initialTime;
bool SpeedBoostTimerStart;
//private Rigidbody rb;
@ -15,20 +19,47 @@ public class PlayerMovement : MonoBehaviour {
Vector3 fowardVector = new Vector3(Camera.main.transform.forward.x, 0, Camera.main.transform.forward.z);
if (Input.GetAxis("Vertical")>0)
{
characterRigidBody.velocity = ( fowardVector * speed * Time.deltaTime);
characterRigidBody.velocity = ( fowardVector * speed * boostFactor * Time.deltaTime);
}
else if (Input.GetAxis("Vertical")<0)
{
characterRigidBody.velocity = (-fowardVector * speed * Time.deltaTime);
characterRigidBody.velocity = (-fowardVector * speed * boostFactor * Time.deltaTime);
}
if (Input.GetAxis("Horizontal")<0)
{
characterRigidBody.velocity = (Vector3.Cross(-transform.up, fowardVector) * speed * Time.deltaTime);
characterRigidBody.velocity = (Vector3.Cross(-transform.up, fowardVector) * speed * boostFactor * Time.deltaTime);
}
else if (Input.GetAxis("Horizontal") > 0)
{
characterRigidBody.velocity = (Vector3.Cross(transform.up, fowardVector) * speed * Time.deltaTime);
characterRigidBody.velocity = (Vector3.Cross(transform.up, fowardVector) * speed * boostFactor * Time.deltaTime);
}
}
void FixedUpdate()
{
SpeedBoostTimer(seconds);
}
void OnTriggerEnter (Collider other)
{
if (other.gameObject.tag == "SpeedBoost")
{
other.gameObject.SetActive (false);
SpeedBoostTimerStart = true;
}
}
private void SpeedBoostTimer(float seconds)
{
if (SpeedBoostTimerStart)
{
boostFactor = 8f;
initialTime = Time.realtimeSinceStartup + seconds;
SpeedBoostTimerStart = false;
}
if (Time.realtimeSinceStartup >= initialTime)
{
boostFactor = 1f;
}
}
}

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@ -4,21 +4,18 @@ using System.Collections;
public class SlowdownScript : MonoBehaviour {
private float duration = 5.0f;
private bool pickedUp = false;
private bool SlowmoActive = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update()
void FixedUpdate()
{
if(pickedUp)
if (SlowmoActive)
{
Time.timeScale = 0.5f;
StartCoroutine(Wait(duration));
Time.timeScale = 1.0f;
SlowmoTimer(5.0f);
}
}
@ -26,13 +23,19 @@ public class SlowdownScript : MonoBehaviour {
{
if (col.gameObject.CompareTag("Player"))
{
pickedUp = true;
SlowmoActive = true;
gameObject.SetActive(false);
}
}
IEnumerator Wait(float seconds)
private void SlowmoTimer(float seconds)
{
yield return new WaitForSeconds(seconds);
float initialTime = Time.realtimeSinceStartup + seconds;
Time.timeScale = 0.5f;
SlowmoActive = false;
if (initialTime + Time.deltaTime >= initialTime)
{
Time.timeScale = 1f;
}
}
}

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@ -1,68 +0,0 @@
using UnityEngine;
using System.Collections;
public class PlayerMovement : MonoBehaviour {
public float speed = 0f;
public float turn = 0f;
public float boostFactor = 1f;
public float seconds;
float initialTime;
bool SpeedBoostTimerStart;
public GameObject camera;
public Rigidbody characterRigidBody;
//private Rigidbody rb;
// Update is called once per frame
void Update () {
Vector3 fowardVector = new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z);
if (Input.GetAxis("Vertical")>0)
{
characterRigidBody.velocity = ( fowardVector * speed * boostFactor * Time.deltaTime);
}
else if (Input.GetAxis("Vertical")<0)
{
characterRigidBody.velocity = (-fowardVector * speed * boostFactor * Time.deltaTime);
}
if (Input.GetAxis("Horizontal")<0)
{
characterRigidBody.velocity = (Vector3.Cross(-transform.up, fowardVector) * speed * boostFactor * Time.deltaTime);
}
else if (Input.GetAxis("Horizontal") > 0)
{
characterRigidBody.velocity = (Vector3.Cross(transform.up, fowardVector) * speed * boostFactor * Time.deltaTime);
}
}
void FixedUpdate()
{
SpeedBoostTimer(seconds);
}
void OnTriggerEnter (Collider other)
{
if (other.gameObject.tag == "SpeedBoost")
{
other.gameObject.SetActive (false);
SpeedBoostTimerStart = true;
}
}
private void SpeedBoostTimer(float seconds)
{
if (SpeedBoostTimerStart)
{
boostFactor = 8f;
initialTime = Time.realtimeSinceStartup + seconds;
SpeedBoostTimerStart = false;
}
if (Time.realtimeSinceStartup >= initialTime)
{
boostFactor = 1f;
}
}
}

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@ -4,7 +4,7 @@ using System.Collections;
public class SphereMover : MonoBehaviour {
public float speed = 2.0f;
private bool bascule = false;
private bool goingRight = false;
// Use this for initialization
void Start () {
@ -14,17 +14,17 @@ public class SphereMover : MonoBehaviour {
// Update is called once per frame
void FixedUpdate()
{
if (bascule)
if (goingRight)
transform.Translate (Vector2.right * speed * Time.deltaTime);
else
transform.Translate (-Vector2.right * speed * Time.deltaTime);
if(transform.position.x >= 4.0f) {
bascule = false;
if(transform.position.x >= transform.position.x + 4.0f) {
goingRight = false;
}
if(transform.position.x <= -4) {
bascule = true;
if(transform.position.x <= transform.position.x -4) {
goingRight = true;
}
}
}

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