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Assets/Meshes/tuile/tuile_L_initialShadingGroup_Normal.png
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Assets/Meshes/tuile/tuile_L_initialShadingGroup_Normal.png
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@ -29,6 +29,7 @@ public class FloorTileGenerator : MonoBehaviour {
|
||||
floorArray[i] = (GameObject)Instantiate(tile, new Vector3(i / y, 0, i % y), new Quaternion());
|
||||
floorArray[i].name = i / y + "," + i % y;
|
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floorArray[i].transform.parent = gameObject.transform;
|
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floorArray[i].transform.position = new Vector3(floorArray[i].transform.position.x, 0, floorArray[i].transform.position.z);
|
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}
|
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#if UNITY_EDITOR
|
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Generated = true;
|
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@ -45,8 +46,8 @@ public class FloorTileGenerator : MonoBehaviour {
|
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{
|
||||
for (int i = j*y; i < (j+1)*y; ++i)
|
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{
|
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((TileController)floorArray[i].GetComponent<TileController>()).wasTouched = true;
|
||||
//Destroy(floorArray[i],1);
|
||||
// ((TileController)floorArray[i].GetComponent<TileController>()).wasTouched = true;
|
||||
Destroy(floorArray[i],3);
|
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}
|
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if (j>x)
|
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{
|
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|
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@ -23,8 +23,6 @@ public class JumpingPlayer : MonoBehaviour
|
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isGrounded = true;
|
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Debug.Log(isGrounded);
|
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}
|
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Debug.LogWarning(isGrounded);
|
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|
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}
|
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// Update is called once per frame
|
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@ -6,6 +6,10 @@ public class PlayerMovement : MonoBehaviour {
|
||||
public float speed = 0f;
|
||||
public float turn = 0f;
|
||||
public Rigidbody characterRigidBody;
|
||||
public float boostFactor = 1f;
|
||||
public float seconds;
|
||||
float initialTime;
|
||||
bool SpeedBoostTimerStart;
|
||||
//private Rigidbody rb;
|
||||
|
||||
|
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@ -15,20 +19,47 @@ public class PlayerMovement : MonoBehaviour {
|
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Vector3 fowardVector = new Vector3(Camera.main.transform.forward.x, 0, Camera.main.transform.forward.z);
|
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if (Input.GetAxis("Vertical")>0)
|
||||
{
|
||||
|
||||
characterRigidBody.velocity = ( fowardVector * speed * Time.deltaTime);
|
||||
characterRigidBody.velocity = ( fowardVector * speed * boostFactor * Time.deltaTime);
|
||||
}
|
||||
else if (Input.GetAxis("Vertical")<0)
|
||||
{
|
||||
characterRigidBody.velocity = (-fowardVector * speed * Time.deltaTime);
|
||||
characterRigidBody.velocity = (-fowardVector * speed * boostFactor * Time.deltaTime);
|
||||
}
|
||||
if (Input.GetAxis("Horizontal")<0)
|
||||
{
|
||||
characterRigidBody.velocity = (Vector3.Cross(-transform.up, fowardVector) * speed * Time.deltaTime);
|
||||
characterRigidBody.velocity = (Vector3.Cross(-transform.up, fowardVector) * speed * boostFactor * Time.deltaTime);
|
||||
}
|
||||
else if (Input.GetAxis("Horizontal") > 0)
|
||||
{
|
||||
characterRigidBody.velocity = (Vector3.Cross(transform.up, fowardVector) * speed * Time.deltaTime);
|
||||
characterRigidBody.velocity = (Vector3.Cross(transform.up, fowardVector) * speed * boostFactor * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
SpeedBoostTimer(seconds);
|
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}
|
||||
|
||||
void OnTriggerEnter (Collider other)
|
||||
{
|
||||
if (other.gameObject.tag == "SpeedBoost")
|
||||
{
|
||||
other.gameObject.SetActive (false);
|
||||
SpeedBoostTimerStart = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void SpeedBoostTimer(float seconds)
|
||||
{
|
||||
if (SpeedBoostTimerStart)
|
||||
{
|
||||
boostFactor = 8f;
|
||||
initialTime = Time.realtimeSinceStartup + seconds;
|
||||
SpeedBoostTimerStart = false;
|
||||
}
|
||||
if (Time.realtimeSinceStartup >= initialTime)
|
||||
{
|
||||
boostFactor = 1f;
|
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}
|
||||
}
|
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}
|
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|
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@ -4,35 +4,38 @@ using System.Collections;
|
||||
public class SlowdownScript : MonoBehaviour {
|
||||
|
||||
private float duration = 5.0f;
|
||||
private bool pickedUp = false;
|
||||
private bool SlowmoActive = false;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
void FixedUpdate()
|
||||
{
|
||||
if(pickedUp)
|
||||
if (SlowmoActive)
|
||||
{
|
||||
Time.timeScale = 0.5f;
|
||||
StartCoroutine(Wait(duration));
|
||||
Time.timeScale = 1.0f;
|
||||
SlowmoTimer(5.0f);
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider col)
|
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{
|
||||
if (col.gameObject.CompareTag("Player"))
|
||||
{
|
||||
pickedUp = true;
|
||||
SlowmoActive = true;
|
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gameObject.SetActive(false);
|
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}
|
||||
}
|
||||
|
||||
IEnumerator Wait(float seconds)
|
||||
private void SlowmoTimer(float seconds)
|
||||
{
|
||||
yield return new WaitForSeconds(seconds);
|
||||
float initialTime = Time.realtimeSinceStartup + seconds;
|
||||
Time.timeScale = 0.5f;
|
||||
SlowmoActive = false;
|
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if (initialTime + Time.deltaTime >= initialTime)
|
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{
|
||||
Time.timeScale = 1f;
|
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}
|
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}
|
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}
|
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|
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@ -1,68 +0,0 @@
|
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using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class PlayerMovement : MonoBehaviour {
|
||||
|
||||
public float speed = 0f;
|
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public float turn = 0f;
|
||||
public float boostFactor = 1f;
|
||||
public float seconds;
|
||||
float initialTime;
|
||||
bool SpeedBoostTimerStart;
|
||||
public GameObject camera;
|
||||
public Rigidbody characterRigidBody;
|
||||
//private Rigidbody rb;
|
||||
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
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Vector3 fowardVector = new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z);
|
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if (Input.GetAxis("Vertical")>0)
|
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{
|
||||
|
||||
characterRigidBody.velocity = ( fowardVector * speed * boostFactor * Time.deltaTime);
|
||||
}
|
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else if (Input.GetAxis("Vertical")<0)
|
||||
{
|
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characterRigidBody.velocity = (-fowardVector * speed * boostFactor * Time.deltaTime);
|
||||
}
|
||||
if (Input.GetAxis("Horizontal")<0)
|
||||
{
|
||||
characterRigidBody.velocity = (Vector3.Cross(-transform.up, fowardVector) * speed * boostFactor * Time.deltaTime);
|
||||
}
|
||||
else if (Input.GetAxis("Horizontal") > 0)
|
||||
{
|
||||
characterRigidBody.velocity = (Vector3.Cross(transform.up, fowardVector) * speed * boostFactor * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
SpeedBoostTimer(seconds);
|
||||
}
|
||||
|
||||
void OnTriggerEnter (Collider other)
|
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{
|
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if (other.gameObject.tag == "SpeedBoost")
|
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{
|
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other.gameObject.SetActive (false);
|
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SpeedBoostTimerStart = true;
|
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}
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}
|
||||
|
||||
private void SpeedBoostTimer(float seconds)
|
||||
{
|
||||
if (SpeedBoostTimerStart)
|
||||
{
|
||||
boostFactor = 8f;
|
||||
initialTime = Time.realtimeSinceStartup + seconds;
|
||||
SpeedBoostTimerStart = false;
|
||||
}
|
||||
if (Time.realtimeSinceStartup >= initialTime)
|
||||
{
|
||||
boostFactor = 1f;
|
||||
}
|
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}
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}
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@ -4,7 +4,7 @@ using System.Collections;
|
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public class SphereMover : MonoBehaviour {
|
||||
|
||||
public float speed = 2.0f;
|
||||
private bool bascule = false;
|
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private bool goingRight = false;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
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@ -14,17 +14,17 @@ public class SphereMover : MonoBehaviour {
|
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// Update is called once per frame
|
||||
void FixedUpdate()
|
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{
|
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if (bascule)
|
||||
if (goingRight)
|
||||
transform.Translate (Vector2.right * speed * Time.deltaTime);
|
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else
|
||||
transform.Translate (-Vector2.right * speed * Time.deltaTime);
|
||||
|
||||
if(transform.position.x >= 4.0f) {
|
||||
bascule = false;
|
||||
if(transform.position.x >= transform.position.x + 4.0f) {
|
||||
goingRight = false;
|
||||
}
|
||||
|
||||
if(transform.position.x <= -4) {
|
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bascule = true;
|
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if(transform.position.x <= transform.position.x -4) {
|
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goingRight = true;
|
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}
|
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}
|
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}
|
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Assets/Textures/13499994_10155119723714896_2123325080_o.jpg
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Loading…
x
Reference in New Issue
Block a user