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https://github.com/ConjureETS/MeltedBananasOJam2016.git
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ajout seeker script + seeker particle effect
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Assets/Prefabs/Seeker.prefab
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BIN
Assets/Prefabs/Seeker.prefab
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Assets/Scripts/SeekerController.cs
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35
Assets/Scripts/SeekerController.cs
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using UnityEngine;
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using System.Collections;
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public class SeekerController : MonoBehaviour {
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bool isAggroed;
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float step;
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public float speed;
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GameObject player;
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NavMeshAgent agent;
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// Use this for initialization
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void Start () {
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player = GameObject.Find("Player");
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agent = GetComponent<NavMeshAgent>();
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}
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// Update is called once per frame
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void Update () {
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}
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void OnTriggerEnter (Collider other)
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{
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if (other.tag == "Aggro")
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{
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//isAggroed = true;
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agent.destination = player.transform.position;
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}
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//if (isAggroed == true)
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//{
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// agent.destination = player.transform.position;
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//}
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}
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}
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: ParticleSmokeBlack
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m_Shader: {fileID: 10723, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: []
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m_CustomRenderQueue: -1
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m_SavedProperties:
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serializedVersion: 2
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m_TexEnvs:
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data:
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first:
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name: _MainTex
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second:
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m_Texture: {fileID: 2800000, guid: 830884c18cf5e7a4895ee02c2dcd8e12, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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data:
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first:
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name: _InvFade
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second: .827499986
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m_Colors:
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data:
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first:
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name: _Color
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second: {r: 1, g: 1, b: 1, a: 1}
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data:
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first:
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name: _TintColor
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second: {r: .358208954, g: .358208954, b: .358208954, a: .75686276}
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--- !u!1002 &2100001
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EditorExtensionImpl:
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serializedVersion: 6
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