This commit is contained in:
antoine.mcnabb 2016-06-25 20:00:24 -04:00
commit 4bcaefed86

View File

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using UnityEngine;
using System.Collections;
public class PlayerMovement : MonoBehaviour {
public float speed = 0f;
public float turn = 0f;
public float boostFactor = 1f;
public float seconds;
float initialTime;
bool SpeedBoostTimerStart;
public GameObject camera;
public Rigidbody characterRigidBody;
//private Rigidbody rb;
// Update is called once per frame
void Update () {
Vector3 fowardVector = new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z);
if (Input.GetAxis("Vertical")>0)
{
characterRigidBody.velocity = ( fowardVector * speed * boostFactor * Time.deltaTime);
}
else if (Input.GetAxis("Vertical")<0)
{
characterRigidBody.velocity = (-fowardVector * speed * boostFactor * Time.deltaTime);
}
if (Input.GetAxis("Horizontal")<0)
{
characterRigidBody.velocity = (Vector3.Cross(-transform.up, fowardVector) * speed * boostFactor * Time.deltaTime);
}
else if (Input.GetAxis("Horizontal") > 0)
{
characterRigidBody.velocity = (Vector3.Cross(transform.up, fowardVector) * speed * boostFactor * Time.deltaTime);
}
}
void FixedUpdate()
{
SpeedBoostTimer(seconds);
}
void OnTriggerEnter (Collider other)
{
if (other.gameObject.tag == "SpeedBoost")
{
other.gameObject.SetActive (false);
SpeedBoostTimerStart = true;
}
}
private void SpeedBoostTimer(float seconds)
{
if (SpeedBoostTimerStart)
{
boostFactor = 8f;
initialTime = Time.realtimeSinceStartup + seconds;
SpeedBoostTimerStart = false;
}
if (Time.realtimeSinceStartup >= initialTime)
{
boostFactor = 1f;
}
}
}