diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs new file mode 100644 index 0000000..34366a5 --- /dev/null +++ b/Assets/Scripts/PlayerMovement.cs @@ -0,0 +1,23 @@ +using UnityEngine; +using System.Collections; + +public class PlayerMovement : MonoBehaviour { + + public float speed = 0f; + public float turn = 0f; + //private Rigidbody rb; + + + + // Update is called once per frame + void Update () { + if (Input.GetKey(KeyCode.UpArrow)) + transform.Translate(Vector3.forward * speed * Time.deltaTime); + if (Input.GetKey(KeyCode.DownArrow)) + transform.Translate(-Vector3.forward * speed * Time.deltaTime); + if (Input.GetKey(KeyCode.LeftArrow)) + transform.Rotate(Vector3.up, -turn * Time.deltaTime); + if (Input.GetKey(KeyCode.RightArrow)) + transform.Rotate(Vector3.up, turn * Time.deltaTime); + } +}