Merge Kerby

This commit is contained in:
Kerby Tineus 2016-06-25 14:31:21 -04:00
parent 3cecda08e7
commit 999055b8f8

View File

@ -0,0 +1,42 @@
using UnityEngine;
using System.Collections;
public class JumpingPlayer : MonoBehaviour
{
public float jump = 0f;
private Rigidbody rb;
private bool isGrounded;
Vector3 up;
void Start()
{
up = new Vector3();
rb = GetComponent<Rigidbody>();
}
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "Ground")
{
isGrounded = true;
Debug.Log(isGrounded);
}
Debug.LogWarning(isGrounded);
}
// Update is called once per frame
void FixedUpdate()
{
if (Input.GetButtonDown("Jump") && isGrounded)
{
up = rb.velocity;
up.y = jump;
rb.velocity = up;
isGrounded = false;
Debug.Log(isGrounded);
}
}
}