mirror of
https://github.com/ConjureETS/MeltedBananasOJam2016.git
synced 2026-03-24 02:21:06 +00:00
Fixes to camera, started Slowmo
This commit is contained in:
commit
ac697131cc
Binary file not shown.
@ -1,7 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
<<<<<<< HEAD
|
||||
guid: 9ae293cd9e24d174a992ca345a75eac3
|
||||
folderAsset: yes
|
||||
timeCreated: 1466817257
|
||||
=======
|
||||
guid: a9a564757083e4a4d9316e9e699316ac
|
||||
folderAsset: yes
|
||||
timeCreated: 1466870448
|
||||
>>>>>>> 417cb1bd20dec13350564e0d8da1a93ffdb26561
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
|
||||
BIN
Assets/Materials/Ground.mat
Normal file
BIN
Assets/Materials/Ground.mat
Normal file
Binary file not shown.
8
Assets/Materials/Ground.mat.meta
Normal file
8
Assets/Materials/Ground.mat.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aed5fade9ccbf2d46bf25f753014c55e
|
||||
timeCreated: 1466817296
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@ -1,6 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
<<<<<<< HEAD
|
||||
guid: 7f3315ade4f14c740a827cbd008ea14e
|
||||
timeCreated: 1466817392
|
||||
=======
|
||||
guid: a1d7ff165c6400643b2057a06b2fb899
|
||||
timeCreated: 1466869200
|
||||
>>>>>>> 417cb1bd20dec13350564e0d8da1a93ffdb26561
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
|
||||
Binary file not shown.
BIN
Assets/Prefabs/Cube.prefab
Normal file
BIN
Assets/Prefabs/Cube.prefab
Normal file
Binary file not shown.
8
Assets/Prefabs/Cube.prefab.meta
Normal file
8
Assets/Prefabs/Cube.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: edbc472cdc087e04b8454564a02e0105
|
||||
timeCreated: 1466879663
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Prefabs/Tile.prefab
Normal file
BIN
Assets/Prefabs/Tile.prefab
Normal file
Binary file not shown.
BIN
Assets/Prefabs/TileTrap.prefab
Normal file
BIN
Assets/Prefabs/TileTrap.prefab
Normal file
Binary file not shown.
9
Assets/Scenes.meta
Normal file
9
Assets/Scenes.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9af33609c2bd71b49b10ef5c4cc64007
|
||||
folderAsset: yes
|
||||
timeCreated: 1466817280
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Scenes/MovementPlayer.unity
Normal file
BIN
Assets/Scenes/MovementPlayer.unity
Normal file
Binary file not shown.
8
Assets/Scenes/MovementPlayer.unity.meta
Normal file
8
Assets/Scenes/MovementPlayer.unity.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb1c8348b6f5812488b3702db8152ad3
|
||||
timeCreated: 1466822462
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,5 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
<<<<<<< HEAD
|
||||
guid: cb6d0969f94b8e74cb372cc48d1509c8
|
||||
folderAsset: yes
|
||||
timeCreated: 1466817267
|
||||
=======
|
||||
<<<<<<< HEAD
|
||||
guid: 40764ebe822b819449a2b0cf923f4c2e
|
||||
folderAsset: yes
|
||||
timeCreated: 1466858656
|
||||
@ -8,6 +13,7 @@ guid: 585294b74b6b54cae92293ffbd3a2088
|
||||
folderAsset: yes
|
||||
timeCreated: 1466869142
|
||||
>>>>>>> 7154f75c01cc58ae5d74a82380fe1a95dca97e73
|
||||
>>>>>>> 417cb1bd20dec13350564e0d8da1a93ffdb26561
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
|
||||
BIN
Assets/Scripts/Cube 1.prefab
Normal file
BIN
Assets/Scripts/Cube 1.prefab
Normal file
Binary file not shown.
8
Assets/Scripts/Cube 1.prefab.meta
Normal file
8
Assets/Scripts/Cube 1.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7159df8adbfc94e4f8acac37ab9af5ce
|
||||
timeCreated: 1466884176
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Scripts/Cube.prefab
Normal file
BIN
Assets/Scripts/Cube.prefab
Normal file
Binary file not shown.
8
Assets/Scripts/Cube.prefab.meta
Normal file
8
Assets/Scripts/Cube.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2479cecac8cfd2e4faf372505019532e
|
||||
timeCreated: 1466882337
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
27
Assets/Scripts/FloorTileGenerator.cs
Normal file
27
Assets/Scripts/FloorTileGenerator.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
[ExecuteInEditMode]
|
||||
public class FloorTileGenerator : MonoBehaviour {
|
||||
|
||||
public GameObject tile;
|
||||
public int x;
|
||||
public int y;
|
||||
public GameObject[] floorArray;
|
||||
//public GameObject[] testArray;
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
CreateFloor();
|
||||
|
||||
}
|
||||
void CreateFloor()
|
||||
{
|
||||
floorArray = new GameObject[x*y];
|
||||
for (int i = 0; i < x * y; ++i)
|
||||
{
|
||||
floorArray[i] = (GameObject)Instantiate(tile, new Vector3(i/y, 0, i%y), new Quaternion());
|
||||
floorArray[i].name = i/y + "," + i%y;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
12
Assets/Scripts/FloorTileGenerator.cs.meta
Normal file
12
Assets/Scripts/FloorTileGenerator.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a2a093b34b4e3714293729a5a3c4bfb3
|
||||
timeCreated: 1466877393
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
42
Assets/Scripts/JumpingPlayer.cs
Normal file
42
Assets/Scripts/JumpingPlayer.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class JumpingPlayer : MonoBehaviour
|
||||
{
|
||||
|
||||
public float jump = 0f;
|
||||
private Rigidbody rb;
|
||||
private bool isGrounded;
|
||||
Vector3 up;
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
up = new Vector3();
|
||||
rb = GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
if (collision.gameObject.tag == "Ground")
|
||||
{
|
||||
isGrounded = true;
|
||||
Debug.Log(isGrounded);
|
||||
}
|
||||
Debug.LogWarning(isGrounded);
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (Input.GetButtonDown("Jump") && isGrounded)
|
||||
{
|
||||
up = rb.velocity;
|
||||
up.y = jump;
|
||||
rb.velocity = up;
|
||||
isGrounded = false;
|
||||
Debug.Log(isGrounded);
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Assets/Scripts/PlayerController.cs
Normal file
44
Assets/Scripts/PlayerController.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class PlayerController : MonoBehaviour {
|
||||
|
||||
public float speed;
|
||||
GameObject gameController;
|
||||
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
gameController = GameObject.Find("GameController");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
float moveHorizontal = Input.GetAxis("Horizontal");
|
||||
//float moveVertical = Input.GetAxis("Vertical");
|
||||
|
||||
Vector3 movement = new Vector3(moveHorizontal, 0.0f, 0);
|
||||
|
||||
GetComponent<Rigidbody>().AddForce(movement * speed * Time.deltaTime);
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Tile")
|
||||
{// && gameController.GetComponent<GameController>().fallTriggerActivated == true
|
||||
other.GetComponent<TileController>().wasTouched = true;
|
||||
Debug.Log("Tile touched");
|
||||
}
|
||||
if (other.tag == "Trigger")
|
||||
{
|
||||
Debug.Log("Trigger entered");
|
||||
gameController.GetComponent<GameController>().fallTriggerActivated = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -6,6 +6,7 @@ public class PostEffectScript : MonoBehaviour {
|
||||
public float blindness = 0.5f;
|
||||
public Rigidbody character;
|
||||
public float blindnessRatio = 0.1f;
|
||||
public float blindnessSpeed = 0.1f;
|
||||
public float velocity;
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
@ -18,15 +19,16 @@ public class PostEffectScript : MonoBehaviour {
|
||||
}
|
||||
void OnRenderImage(RenderTexture src, RenderTexture dest)
|
||||
{
|
||||
Vector2 planarVelocity = new Vector3(character.velocity.x, 0, character.velocity.z);
|
||||
if (character.velocity.magnitude > 0)
|
||||
{
|
||||
blindness = character.velocity.normalized.magnitude * blindnessRatio;
|
||||
blindness = 1 * blindnessRatio;
|
||||
blindnessRatio += 0.01f;
|
||||
}
|
||||
else if (blindnessRatio >= 0.1f)
|
||||
{
|
||||
blindness = character.velocity.normalized.magnitude * blindnessRatio;
|
||||
blindnessRatio = 0.1f;
|
||||
blindnessRatio -= 0.01f;
|
||||
blindness = 1 * blindnessRatio;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -45,7 +45,8 @@
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
fixed4 col = tex2D(_MainTex, i.uv);
|
||||
col.r = col.r+ _Blindness;
|
||||
//half4 transparent = tex2D(_MainText, UNITY_PROJ_COORD(i));
|
||||
col.r = col.r+_Blindness;
|
||||
col.g = col.g+_Blindness;
|
||||
col.b = col.b+_Blindness;
|
||||
//col.a = (c.r + c.b + c.g) / 3;
|
||||
|
||||
66
Assets/Scripts/TileController.cs
Normal file
66
Assets/Scripts/TileController.cs
Normal file
@ -0,0 +1,66 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class TileController : MonoBehaviour
|
||||
{
|
||||
|
||||
public float speed;
|
||||
public float speedAddition;
|
||||
public float seconds;
|
||||
public bool wasTouched;
|
||||
public bool timerStart;
|
||||
float initialTime;
|
||||
private bool hasStartedMovement;
|
||||
Vector3 movement;
|
||||
//GameObject gameController;
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
movement = new Vector3(0.0f, -1, 0.0f);
|
||||
timerStart = false;
|
||||
//gameController = GameObject.Find("GameController");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (wasTouched == true)
|
||||
{
|
||||
CountdownUntilFall(seconds);
|
||||
}
|
||||
if (hasStartedMovement == true)
|
||||
{
|
||||
GetComponent<Rigidbody>().isKinematic = false;
|
||||
GetComponent<Rigidbody>().AddForce(movement * speed * Time.deltaTime);
|
||||
speed = speed + speedAddition;
|
||||
}
|
||||
}
|
||||
|
||||
private void CountdownUntilFall(float seconds)
|
||||
{
|
||||
if (!timerStart)
|
||||
{
|
||||
initialTime = Time.realtimeSinceStartup + seconds;
|
||||
timerStart = true;
|
||||
}
|
||||
if (Time.realtimeSinceStartup >= initialTime)
|
||||
{
|
||||
hasStartedMovement = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void OnTriggerEnter (Collider other)
|
||||
{
|
||||
if (other.tag == "DestroyTrigger")
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -18,17 +18,16 @@ Core gameplay principles
|
||||
* First person view (w/ controls of view and headbobbing) *Assigned to Alex*
|
||||
* View controls ✓
|
||||
* Headbobbing
|
||||
* Movement (jumping, etc) *Assigned to Kerby*
|
||||
* Movement (jumping, etc) *Assigned to Kerby* ✓
|
||||
* Controls ✓
|
||||
* Jumping
|
||||
* Jumping ✓
|
||||
* Gameplay mechanics
|
||||
* Fog of war
|
||||
* Falling tiles *Assigned to Hugo*
|
||||
* Stay a while mechanic *Assigned to Antoine*
|
||||
* Falling tiles *Assigned to Hugo* ✓
|
||||
* Stay a while mechanic *Assigned to Antoine* ✓
|
||||
|
||||
###Possible traps/pick ups
|
||||
* Slow down time
|
||||
* Transparent structures
|
||||
* Super jump / speed
|
||||
* XRay
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user