diff --git a/Assets/AntoineScene.unity b/Assets/AntoineScene.unity index 0776dda..629bd07 100644 Binary files a/Assets/AntoineScene.unity and b/Assets/AntoineScene.unity differ diff --git a/Assets/Materials/New Material.mat b/Assets/Materials/New Material.mat index 18fb0f3..30bad8d 100644 Binary files a/Assets/Materials/New Material.mat and b/Assets/Materials/New Material.mat differ diff --git a/Assets/Scripts/FloorTileGenerator.cs b/Assets/Scripts/FloorTileGenerator.cs index 26de925..1589c51 100644 --- a/Assets/Scripts/FloorTileGenerator.cs +++ b/Assets/Scripts/FloorTileGenerator.cs @@ -25,8 +25,10 @@ public class FloorTileGenerator : MonoBehaviour { floorArray = new GameObject[x * y]; for (int i = 0; i < x * y; ++i) { + floorArray[i] = (GameObject)Instantiate(tile, new Vector3(i / y, 0, i % y), new Quaternion()); floorArray[i].name = i / y + "," + i % y; + floorArray[i].transform.parent = gameObject.transform; } #if UNITY_EDITOR Generated = true;