using UnityEngine; using System.Collections; public class SphereMover : MonoBehaviour { public float speed = 2.0f; private bool goingRight = false; // Use this for initialization void Start () { } // Update is called once per frame void FixedUpdate() { if (goingRight) transform.Translate (Vector2.right * speed * Time.deltaTime); else transform.Translate (-Vector2.right * speed * Time.deltaTime); if(transform.position.x >= transform.position.x + 4.0f) { goingRight = false; } if(transform.position.x <= transform.position.x -4) { goingRight = true; } } }