using UnityEngine; using System.Collections; public class ViewControl : MonoBehaviour { // Speed at which the camera will catch up to the mouse pointer location public float mouseSensitivity = 100.0f; public float clampAngle = 80.0f; private float rotY = 0.0f; // rotation around the up/y axis private float rotX = 0.0f; // rotation around the right/x axis // Use this for initialization void Start() { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; Vector3 rot = transform.localRotation.eulerAngles; rotY = rot.y; rotX = rot.x; } // Called once every physics update void FixedUpdate() { float mouseX = Input.GetAxis("Mouse X"); float mouseY = -Input.GetAxis("Mouse Y"); rotY += mouseX * mouseSensitivity * Time.deltaTime; rotX += mouseY * mouseSensitivity * Time.deltaTime; rotX = Mathf.Clamp(rotX, -clampAngle, clampAngle); Quaternion localRotation = Quaternion.Euler(rotX, rotY, 0.0f); transform.rotation = localRotation; } }