using UnityEngine; using System.Collections; public class PlayerMovement : MonoBehaviour { public float speed = 0f; public float turn = 0f; //private Rigidbody rb; // Update is called once per frame void Update () { if (Input.GetKey(KeyCode.UpArrow)) transform.Translate(Vector3.forward * speed * Time.deltaTime); if (Input.GetKey(KeyCode.DownArrow)) transform.Translate(-Vector3.forward * speed * Time.deltaTime); if (Input.GetKey(KeyCode.LeftArrow)) transform.Rotate(Vector3.up, -turn * Time.deltaTime); if (Input.GetKey(KeyCode.RightArrow)) transform.Rotate(Vector3.up, turn * Time.deltaTime); } }