##Team MeltedBananas @ OJam 2016 ####Theme *Stay a while and listen* ####Diversifier *Actions speak louder than words - Do not use words* ###Summary Core gameplay principles * 3D * Minimal look * Runner game * You do not see the level unless you stop moving ###Task list * Playable character implementation * First person view (w/ controls of view and headbobbing) *Assigned to Alex* * Movement (jumping, etc) *Assigned to Kerby* * Gameplay mechanics * Fog of war * Falling tiles *Assigned to Hugo* * Stay a while mechanic *Assigned to Antoine* ###Possible traps/pick ups * Slow down time * Transparent structures