using UnityEngine; using System.Collections; [ExecuteInEditMode] public class FloorTileGenerator : MonoBehaviour { public GameObject tile; public int x; public int y; public GameObject[] floorArray; //public GameObject[] testArray; // Use this for initialization void Start () { CreateFloor(); } void CreateFloor() { floorArray = new GameObject[x*y]; for (int i = 0; i < x * y; ++i) { floorArray[i] = (GameObject)Instantiate(tile, new Vector3(i/y, 0, i%y), new Quaternion()); floorArray[i].name = i/y + "," + i%y; } } }