MeltedBananasOJam2016/Assets/Scripts/HeadbobberWalking.cs
2016-06-26 14:34:46 -04:00

47 lines
1.2 KiB
C#

using UnityEngine;
using System.Collections;
public class HeadbobberWalking : MonoBehaviour
{
private float timer = 0.0f;
public float bobbingSpeed = 0.18f;
public float bobbingAmount = 0.2f;
public float midpoint = 0.0f;
void Update()
{
float waveslice = 0.0f;
float horizontal = Input.GetAxis("Horizontal");
float vertical = Input.GetAxis("Vertical");
if (Mathf.Abs(horizontal) == 0 && Mathf.Abs(vertical) == 0)
{
timer = 0.0f;
}
else
{
waveslice = Mathf.Sin(timer);
timer = timer + bobbingSpeed;
if (timer > Mathf.PI * 2)
{
timer = timer - (Mathf.PI * 2);
}
}
Vector3 v3T = transform.localPosition;
if (waveslice != 0)
{
float translateChange = waveslice * bobbingAmount;
float totalAxes = Mathf.Abs(horizontal) + Mathf.Abs(vertical);
totalAxes = Mathf.Clamp(totalAxes, 0.0f, 1.0f);
translateChange = totalAxes * translateChange;
v3T.y = midpoint + translateChange;
}
else
{
//v3T.y = midpoint;
}
transform.localPosition = v3T;
}
}