MeltedBananasOJam2016/Assets/Scripts/FloorTileGenerator.cs
2016-06-25 17:43:51 -04:00

66 lines
1.4 KiB
C#

using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class FloorTileGenerator : MonoBehaviour {
public bool Generated = false;
public bool TileStartFalling;
public GameObject tile;
public int x;
public int y;
public int rowFalling = 0;
public GameObject[] floorArray;
//public GameObject[] testArray;
// Use this for initialization
void Start()
{
#if UNITY_EDITOR
if(!Generated)
{
CreateFloor();
}
#endif
}
void CreateFloor()
{
floorArray = new GameObject[x * y];
for (int i = 0; i < x * y; ++i)
{
floorArray[i] = (GameObject)Instantiate(tile, new Vector3(i / y, 0, i % y), new Quaternion());
floorArray[i].name = i / y + "," + i % y;
}
#if UNITY_EDITOR
Generated = true;
#endif
}
void Update()
{
if (TileStartFalling)
{
RowFall(rowFalling);
}
}
void RowFall(int j)
{
for (int i = j*y; i < (j+1)*y; ++i)
{
((TileController)floorArray[i].GetComponent<TileController>()).wasTouched = true;
//Destroy(floorArray[i],1);
}
if (j>x)
{
++rowFalling;
}
}
void End()
{
#if UNITY_EDITOR
for (int i = 0; i < x * y; ++i)
{
Destroy(floorArray[i]);
}
#endif
}
}