2016-06-25 20:40:42 -04:00

31 lines
707 B
C#

using UnityEngine;
using System.Collections;
public class SphereMover : MonoBehaviour {
public float speed = 2.0f;
private bool goingRight = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void FixedUpdate()
{
if (goingRight)
transform.Translate (Vector2.right * speed * Time.deltaTime);
else
transform.Translate (-Vector2.right * speed * Time.deltaTime);
if(transform.position.x >= transform.position.x + 4.0f) {
goingRight = false;
}
if(transform.position.x <= transform.position.x -4) {
goingRight = true;
}
}
}