2016-06-26 10:50:19 -04:00

42 lines
1.1 KiB
C#

using UnityEngine;
using System.Collections;
public class ViewControl : MonoBehaviour
{
// Speed at which the camera will catch up to the mouse pointer location
public float mouseSensitivity = 100.0f;
public float clampAngle = 80.0f;
private float rotY = 0.0f;
// rotation around the up/y axis
private float rotX = 0.0f;
// rotation around the right/x axis
// Use this for initialization
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
Vector3 rot = transform.localRotation.eulerAngles;
rotY = rot.y;
rotX = rot.x;
}
// Called once every physics update
void FixedUpdate()
{
float mouseX = Input.GetAxis("Mouse X");
float mouseY = -Input.GetAxis("Mouse Y");
rotY += mouseX * mouseSensitivity * Time.deltaTime;
rotX += mouseY * mouseSensitivity * Time.deltaTime;
rotX = Mathf.Clamp(rotX, -clampAngle, clampAngle);
Quaternion localRotation = Quaternion.Euler(rotX, rotY, 0.0f);
transform.rotation = localRotation;
}
}