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##Team MeltedBananas @ OJam 2016
####Theme Stay a while and listen ####Diversifier Actions speak louder than words - Do not use words
###Summary Core gameplay principles
- 3D
- Minimal look
- Runner game
- You do not see the level unless you stop moving
###Task list
- Playable character implementation
- First person view (w/ controls of view and headbobbing) Assigned to Alex
- Movement (jumping, etc) Assigned to Kerby
- Gameplay mechanics
- Fog of war
- Falling tiles Assigned to Hugo
- Stay a while mechanic Assigned to Antoine
###Possible traps/pick ups
- Slow down time
- Transparent structures
Description
Languages
RobotFramework
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