mirror of
https://github.com/ConjureETS/OuijaMTLGJ2016.git
synced 2026-03-26 03:01:06 +00:00
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts: Assets/scripts/RuneBehaviour.cs
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m_IsPrefabParent: 0
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|||||||
@ -1,25 +1,25 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|
||||||
public class GameState {
|
public class GameState {
|
||||||
|
|
||||||
private static GameState instance = new GameState();
|
private static GameState instance = new GameState();
|
||||||
public static GameState Instance { get { return instance; } }
|
public static GameState Instance { get { return instance; } }
|
||||||
|
|
||||||
public LevelManager currentLevel = null;
|
public LevelManager currentLevel = null;
|
||||||
|
|
||||||
public int numPlayers = 3;
|
public int numPlayers = 3;
|
||||||
public int wordLength = 5;
|
public int wordLength = 5;
|
||||||
public int numRows = 50;
|
public int numRows = 12;
|
||||||
public int numColumns = 30;
|
public int numColumns = 8;
|
||||||
public Player[] players;
|
public Player[] players;
|
||||||
|
|
||||||
private GameState()
|
private GameState()
|
||||||
{
|
{
|
||||||
players = new Player[numPlayers];
|
players = new Player[numPlayers];
|
||||||
for (int i = 0; i < numPlayers; i++)
|
for (int i = 0; i < numPlayers; i++)
|
||||||
{
|
{
|
||||||
players[i] = new Player(i+1);
|
players[i] = new Player(i+1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,206 +1,209 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using InputHandler;
|
using InputHandler;
|
||||||
|
|
||||||
public class LevelManager : MonoBehaviour {
|
public class LevelManager : MonoBehaviour {
|
||||||
|
|
||||||
public float xScale = 1f;
|
public float xScale = 1f;
|
||||||
public float yScale = 0.8f;
|
public float yScale = 0.8f;
|
||||||
public float dimension = 0.6f;
|
public float colSpacing = 0f;
|
||||||
public GameObject hexagon;
|
public float rowSpacing = 0f;
|
||||||
public Color[] PlayerColors;
|
|
||||||
private float ratio = Mathf.Sqrt(1 - 0.5f * 0.5f);
|
public float dimension = 0.6f;
|
||||||
private GameState state;
|
public GameObject hexagon;
|
||||||
private List<RuneBehaviour> runes = new List<RuneBehaviour>();
|
public Color[] PlayerColors;
|
||||||
|
private float ratio = Mathf.Sqrt(1 - 0.5f * 0.5f);
|
||||||
|
private GameState state;
|
||||||
private SelectorWithBolts Selector;
|
private List<RuneBehaviour> runes = new List<RuneBehaviour>();
|
||||||
private GameObject PhysicsContainer;
|
|
||||||
|
|
||||||
// Use this for initialization
|
private SelectorWithBolts Selector;
|
||||||
void Start()
|
private GameObject PhysicsContainer;
|
||||||
{
|
|
||||||
state = GameState.Instance;
|
// Use this for initialization
|
||||||
state.currentLevel = this;
|
void Start()
|
||||||
int numColumns = state.numColumns;
|
{
|
||||||
int numRows = state.numRows;
|
state = GameState.Instance;
|
||||||
|
state.currentLevel = this;
|
||||||
int[] runeNums = new int[numColumns * numRows];
|
int numColumns = state.numColumns;
|
||||||
for (int i = 0; i < numRows * numColumns; i++)
|
int numRows = state.numRows;
|
||||||
{
|
|
||||||
runeNums[i] = i % 26;
|
int[] runeNums = new int[numColumns * numRows];
|
||||||
}
|
for (int i = 0; i < numRows * numColumns; i++)
|
||||||
|
{
|
||||||
System.Random rnd = new System.Random();
|
runeNums[i] = i % 26;
|
||||||
var randomNums = runeNums.OrderBy(r => rnd.Next())
|
}
|
||||||
.ToArray();
|
|
||||||
|
System.Random rnd = new System.Random();
|
||||||
GameObject hex;
|
var randomNums = runeNums.OrderBy(r => rnd.Next())
|
||||||
RuneBehaviour rune;
|
.ToArray();
|
||||||
int index = 0;
|
|
||||||
|
GameObject hex;
|
||||||
float xOffset = numColumns * 1.5f * dimension / 2f;
|
RuneBehaviour rune;
|
||||||
float yOffset = numRows * 1f * ratio * dimension / 2f;
|
int index = 0;
|
||||||
|
|
||||||
for (int row = 0; row < numRows; row++)
|
float xOffset = numColumns * 1.5f * dimension / 2f;
|
||||||
{
|
float yOffset = numRows * 1f * ratio * dimension / 2f;
|
||||||
for (int col = 0; col < numColumns; col++)
|
|
||||||
{
|
for (int row = 0; row < numRows; row++)
|
||||||
hex = GameObject.Instantiate(hexagon) as GameObject;
|
{
|
||||||
hex.transform.parent = transform;
|
for (int col = 0; col < numColumns; col++)
|
||||||
hex.transform.localScale = new Vector3(xScale, yScale, 1f);
|
{
|
||||||
|
hex = GameObject.Instantiate(hexagon) as GameObject;
|
||||||
hex.transform.localPosition = new Vector3(
|
hex.transform.parent = transform;
|
||||||
(3f * dimension * col + 1.5f * dimension * (row % 2)) * xScale - xOffset,
|
hex.transform.localScale = new Vector3(xScale, yScale, 1f);
|
||||||
(row * ratio * dimension) * yScale - yOffset, 0f);
|
|
||||||
|
hex.transform.localPosition = new Vector3(
|
||||||
hex.transform.localRotation = Quaternion.identity;
|
((3f+colSpacing) * dimension * col + 1.5f * dimension * (row % 2)) * xScale - xOffset,
|
||||||
|
(row * (ratio * dimension + rowSpacing)) * yScale - yOffset, 0f);
|
||||||
rune = hex.GetComponent<RuneBehaviour>();
|
|
||||||
rune.SetSymbol(randomNums[index++]);
|
hex.transform.localRotation = Quaternion.identity;
|
||||||
runes.Add(rune);
|
|
||||||
}
|
rune = hex.GetComponent<RuneBehaviour>();
|
||||||
}
|
rune.SetSymbol(randomNums[index++]);
|
||||||
|
runes.Add(rune);
|
||||||
int numLetters = state.wordLength;
|
}
|
||||||
foreach (Player player in state.players)
|
}
|
||||||
{
|
|
||||||
player.SetWord(WordGen.GetWord(numLetters));
|
int numLetters = state.wordLength;
|
||||||
}
|
foreach (Player player in state.players)
|
||||||
|
{
|
||||||
Selector = GameObject.FindObjectOfType<SelectorWithBolts>();
|
player.SetWord(WordGen.GetWord(numLetters));
|
||||||
PhysicsContainer = GameObject.Find("PhysicsContainer");
|
}
|
||||||
}
|
|
||||||
|
Selector = GameObject.FindObjectOfType<SelectorWithBolts>();
|
||||||
public void PressTile(int letterNum, RuneBehaviour tile)
|
PhysicsContainer = GameObject.Find("PhysicsContainer");
|
||||||
{
|
}
|
||||||
foreach (Player player in state.players)
|
|
||||||
{
|
public void PressTile(int letterNum, RuneBehaviour tile)
|
||||||
if (player.hasNextLetter(letterNum))
|
{
|
||||||
{
|
foreach (Player player in state.players)
|
||||||
tile.symbol.color = PlayerColors[player.num - 1];
|
{
|
||||||
StartCoroutine(MoveSelectorToTile(tile));
|
if (player.hasNextLetter(letterNum))
|
||||||
|
{
|
||||||
//Do something
|
tile.symbol.color = PlayerColors[player.num - 1];
|
||||||
if (player.hasWon())
|
StartCoroutine(MoveSelectorToTile(tile));
|
||||||
{
|
|
||||||
Debug.Log("Player won!");
|
//Do something
|
||||||
//Yeah maybe don't quit at this point...
|
if (player.hasWon())
|
||||||
Application.Quit();
|
{
|
||||||
}
|
Debug.Log("Player won!");
|
||||||
}
|
//Yeah maybe don't quit at this point...
|
||||||
}
|
Application.Quit();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
private IEnumerator MoveSelectorToTile(RuneBehaviour tile)
|
}
|
||||||
{
|
}
|
||||||
for (int i = 0; i < 3; i++)
|
|
||||||
{
|
private IEnumerator MoveSelectorToTile(RuneBehaviour tile)
|
||||||
InputManager.Instance.PushActiveContext("CinematicEvent", i);
|
{
|
||||||
}
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
// We dontt want the color to lerp back to white while we are moving to the rune
|
InputManager.Instance.PushActiveContext("CinematicEvent", i);
|
||||||
tile.GetComponent<RuneBehaviour>().enabled = false;
|
}
|
||||||
|
|
||||||
tile.GetComponent<CapsuleCollider>().enabled = false;
|
// We dontt want the color to lerp back to white while we are moving to the rune
|
||||||
tile.GetComponent<SpriteRenderer>().sortingOrder = 100;
|
tile.GetComponent<RuneBehaviour>().enabled = false;
|
||||||
tile.symbol.sortingOrder = 101;
|
|
||||||
|
tile.GetComponent<CapsuleCollider>().enabled = false;
|
||||||
EnableKinematics(true);
|
tile.GetComponent<SpriteRenderer>().sortingOrder = 100;
|
||||||
|
tile.symbol.sortingOrder = 101;
|
||||||
Transform trans = PhysicsContainer.GetComponent<Transform>();
|
|
||||||
|
EnableKinematics(true);
|
||||||
Vector3 startPos = trans.position;
|
|
||||||
Vector3 endPos = startPos + tile.GetComponent<Transform>().position - Selector.GetComponent<Transform>().position; ;
|
Transform trans = PhysicsContainer.GetComponent<Transform>();
|
||||||
endPos.y = startPos.y;
|
|
||||||
|
Vector3 startPos = trans.position;
|
||||||
float ratio = 0f;
|
Vector3 endPos = startPos + tile.GetComponent<Transform>().position - Selector.GetComponent<Transform>().position; ;
|
||||||
|
endPos.y = startPos.y;
|
||||||
while (ratio < 1f)
|
|
||||||
{
|
float ratio = 0f;
|
||||||
ratio += Time.deltaTime / 0.25f;
|
|
||||||
|
while (ratio < 1f)
|
||||||
trans.position = Vector3.Lerp(startPos, endPos, ratio);
|
{
|
||||||
|
ratio += Time.deltaTime / 0.25f;
|
||||||
yield return null;
|
|
||||||
}
|
trans.position = Vector3.Lerp(startPos, endPos, ratio);
|
||||||
|
|
||||||
StartCoroutine(LiftTileInTheAir(tile));
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator LiftTileInTheAir(RuneBehaviour tile)
|
StartCoroutine(LiftTileInTheAir(tile));
|
||||||
{
|
}
|
||||||
float ratio = 0f;
|
|
||||||
|
private IEnumerator LiftTileInTheAir(RuneBehaviour tile)
|
||||||
Transform trans = tile.GetComponent<Transform>();
|
{
|
||||||
Transform cameraTrans = Camera.main.GetComponent<Transform>();
|
float ratio = 0f;
|
||||||
|
|
||||||
Vector3 startPos = trans.position;
|
Transform trans = tile.GetComponent<Transform>();
|
||||||
|
Transform cameraTrans = Camera.main.GetComponent<Transform>();
|
||||||
|
|
||||||
Quaternion startRot = trans.rotation;
|
Vector3 startPos = trans.position;
|
||||||
|
|
||||||
|
|
||||||
while (ratio < 1f)
|
Quaternion startRot = trans.rotation;
|
||||||
{
|
|
||||||
// The camera might move, so we recalculate the end position every frame
|
|
||||||
Vector3 endPos = cameraTrans.position + cameraTrans.forward * 10f;//trans.position + new Vector3(0f, 5f, 0f);
|
while (ratio < 1f)
|
||||||
Quaternion endRot = Quaternion.LookRotation(cameraTrans.forward);
|
{
|
||||||
|
// The camera might move, so we recalculate the end position every frame
|
||||||
ratio += Time.deltaTime / 2f;
|
Vector3 endPos = cameraTrans.position + cameraTrans.forward * 10f;//trans.position + new Vector3(0f, 5f, 0f);
|
||||||
|
Quaternion endRot = Quaternion.LookRotation(cameraTrans.forward);
|
||||||
trans.position = Vector3.Lerp(startPos, endPos, ratio);
|
|
||||||
trans.rotation = Quaternion.Slerp(startRot, endRot, ratio);
|
ratio += Time.deltaTime / 2f;
|
||||||
|
|
||||||
yield return null;
|
trans.position = Vector3.Lerp(startPos, endPos, ratio);
|
||||||
}
|
trans.rotation = Quaternion.Slerp(startRot, endRot, ratio);
|
||||||
|
|
||||||
yield return new WaitForSeconds(0.5f);
|
yield return null;
|
||||||
|
}
|
||||||
StartCoroutine(SendTileToUI(tile));
|
|
||||||
}
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
|
||||||
private IEnumerator SendTileToUI(RuneBehaviour tile)
|
StartCoroutine(SendTileToUI(tile));
|
||||||
{
|
}
|
||||||
Transform trans = tile.GetComponent<Transform>();
|
|
||||||
|
private IEnumerator SendTileToUI(RuneBehaviour tile)
|
||||||
Vector3 startPos = trans.position;
|
{
|
||||||
|
Transform trans = tile.GetComponent<Transform>();
|
||||||
Vector3 startScale = trans.localScale;
|
|
||||||
Vector3 endScale = Vector3.one * 0.03f;
|
Vector3 startPos = trans.position;
|
||||||
|
|
||||||
float ratio = 0f;
|
Vector3 startScale = trans.localScale;
|
||||||
while (ratio < 1f)
|
Vector3 endScale = Vector3.one * 0.03f;
|
||||||
{
|
|
||||||
ratio += Time.deltaTime / 0.5f;
|
float ratio = 0f;
|
||||||
|
while (ratio < 1f)
|
||||||
Vector3 endPos = Camera.main.ViewportToWorldPoint(new Vector3(0.9f, 0.9f, Camera.main.nearClipPlane + 0.1f));
|
{
|
||||||
|
ratio += Time.deltaTime / 0.5f;
|
||||||
trans.position = Vector3.Lerp(startPos, endPos, ratio);
|
|
||||||
trans.localScale = Vector3.Lerp(startScale, endScale, ratio);
|
Vector3 endPos = Camera.main.ViewportToWorldPoint(new Vector3(0.9f, 0.9f, Camera.main.nearClipPlane + 0.1f));
|
||||||
|
|
||||||
yield return null;
|
trans.position = Vector3.Lerp(startPos, endPos, ratio);
|
||||||
}
|
trans.localScale = Vector3.Lerp(startScale, endScale, ratio);
|
||||||
|
|
||||||
// At the end of it all, we re-enabled the controls
|
yield return null;
|
||||||
for (int i = 0; i < 3; i++)
|
}
|
||||||
{
|
|
||||||
InputManager.Instance.PushActiveContext("Normal", i);
|
// At the end of it all, we re-enabled the controls
|
||||||
}
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
EnableKinematics(false);
|
InputManager.Instance.PushActiveContext("Normal", i);
|
||||||
Destroy(tile.gameObject);
|
}
|
||||||
}
|
|
||||||
|
EnableKinematics(false);
|
||||||
private void EnableKinematics(bool state)
|
Destroy(tile.gameObject);
|
||||||
{
|
}
|
||||||
Rigidbody[] rbs = PhysicsContainer.GetComponentsInChildren<Rigidbody>();
|
|
||||||
|
private void EnableKinematics(bool state)
|
||||||
foreach (Rigidbody rb in rbs)
|
{
|
||||||
{
|
Rigidbody[] rbs = PhysicsContainer.GetComponentsInChildren<Rigidbody>();
|
||||||
rb.isKinematic = state;
|
|
||||||
}
|
foreach (Rigidbody rb in rbs)
|
||||||
}
|
{
|
||||||
}
|
rb.isKinematic = state;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@ -15,22 +15,6 @@ public class RuneBehaviour : MonoBehaviour {
|
|||||||
|
|
||||||
private Character currentCharacter;
|
private Character currentCharacter;
|
||||||
|
|
||||||
void Update ()
|
|
||||||
{
|
|
||||||
if (sign == 0f) return;
|
|
||||||
|
|
||||||
elapsedTime += Time.deltaTime * sign;
|
|
||||||
|
|
||||||
float ratio = elapsedTime / LightTime;
|
|
||||||
|
|
||||||
symbol.color = Color.Lerp(DefaultColor, targetColor, ratio);
|
|
||||||
|
|
||||||
if (ratio < 0f || ratio > 1f)
|
|
||||||
{
|
|
||||||
sign = 0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
float col = 80f/255f; // Random.value;
|
float col = 80f/255f; // Random.value;
|
||||||
|
|||||||
@ -8,7 +8,6 @@ PlayerSettings:
|
|||||||
defaultScreenOrientation: 4
|
defaultScreenOrientation: 4
|
||||||
targetDevice: 2
|
targetDevice: 2
|
||||||
targetResolution: 0
|
targetResolution: 0
|
||||||
useOnDemandResources: 0
|
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: DefaultCompany
|
companyName: DefaultCompany
|
||||||
productName: GameJamProject
|
productName: GameJamProject
|
||||||
@ -29,7 +28,6 @@ PlayerSettings:
|
|||||||
androidShowActivityIndicatorOnLoading: -1
|
androidShowActivityIndicatorOnLoading: -1
|
||||||
iosAppInBackgroundBehavior: 0
|
iosAppInBackgroundBehavior: 0
|
||||||
displayResolutionDialog: 1
|
displayResolutionDialog: 1
|
||||||
iosAllowHTTPDownload: 1
|
|
||||||
allowedAutorotateToPortrait: 1
|
allowedAutorotateToPortrait: 1
|
||||||
allowedAutorotateToPortraitUpsideDown: 1
|
allowedAutorotateToPortraitUpsideDown: 1
|
||||||
allowedAutorotateToLandscapeRight: 1
|
allowedAutorotateToLandscapeRight: 1
|
||||||
@ -62,23 +60,11 @@ PlayerSettings:
|
|||||||
xboxSpeechDB: 0
|
xboxSpeechDB: 0
|
||||||
xboxEnableHeadOrientation: 0
|
xboxEnableHeadOrientation: 0
|
||||||
xboxEnableGuest: 0
|
xboxEnableGuest: 0
|
||||||
n3dsDisableStereoscopicView: 0
|
|
||||||
n3dsEnableSharedListOpt: 1
|
|
||||||
n3dsEnableVSync: 0
|
|
||||||
xboxOneResolution: 0
|
xboxOneResolution: 0
|
||||||
ps3SplashScreen: {fileID: 0}
|
ps3SplashScreen: {fileID: 0}
|
||||||
videoMemoryForVertexBuffers: 0
|
videoMemoryForVertexBuffers: 0
|
||||||
psp2PowerMode: 0
|
psp2PowerMode: 0
|
||||||
psp2AcquireBGM: 1
|
psp2AcquireBGM: 1
|
||||||
wiiUTVResolution: 0
|
|
||||||
wiiUGamePadMSAA: 1
|
|
||||||
wiiUSupportsNunchuk: 0
|
|
||||||
wiiUSupportsClassicController: 0
|
|
||||||
wiiUSupportsBalanceBoard: 0
|
|
||||||
wiiUSupportsMotionPlus: 0
|
|
||||||
wiiUSupportsProController: 0
|
|
||||||
wiiUAllowScreenCapture: 1
|
|
||||||
wiiUControllerCount: 0
|
|
||||||
m_SupportedAspectRatios:
|
m_SupportedAspectRatios:
|
||||||
4:3: 1
|
4:3: 1
|
||||||
5:4: 1
|
5:4: 1
|
||||||
@ -91,26 +77,20 @@ PlayerSettings:
|
|||||||
metroEnableIndependentInputSource: 0
|
metroEnableIndependentInputSource: 0
|
||||||
metroEnableLowLatencyPresentationAPI: 0
|
metroEnableLowLatencyPresentationAPI: 0
|
||||||
xboxOneDisableKinectGpuReservation: 0
|
xboxOneDisableKinectGpuReservation: 0
|
||||||
virtualRealitySupported: 0
|
|
||||||
productGUID: dbca7936984e94248bf9f90833bc0c3a
|
productGUID: dbca7936984e94248bf9f90833bc0c3a
|
||||||
AndroidBundleVersionCode: 1
|
AndroidBundleVersionCode: 1
|
||||||
AndroidMinSdkVersion: 9
|
AndroidMinSdkVersion: 9
|
||||||
AndroidPreferredInstallLocation: 1
|
AndroidPreferredInstallLocation: 1
|
||||||
aotOptions:
|
aotOptions:
|
||||||
apiCompatibilityLevel: 2
|
apiCompatibilityLevel: 2
|
||||||
stripEngineCode: 1
|
|
||||||
iPhoneStrippingLevel: 0
|
iPhoneStrippingLevel: 0
|
||||||
iPhoneScriptCallOptimization: 0
|
iPhoneScriptCallOptimization: 0
|
||||||
iPhoneBuildNumber: 0
|
|
||||||
ForceInternetPermission: 0
|
ForceInternetPermission: 0
|
||||||
ForceSDCardPermission: 0
|
ForceSDCardPermission: 0
|
||||||
CreateWallpaper: 0
|
CreateWallpaper: 0
|
||||||
APKExpansionFiles: 0
|
APKExpansionFiles: 0
|
||||||
preloadShaders: 0
|
preloadShaders: 0
|
||||||
StripUnusedMeshComponents: 0
|
StripUnusedMeshComponents: 0
|
||||||
VertexChannelCompressionMask:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 238
|
|
||||||
iPhoneSdkVersion: 988
|
iPhoneSdkVersion: 988
|
||||||
iPhoneTargetOSVersion: 22
|
iPhoneTargetOSVersion: 22
|
||||||
uIPrerenderedIcon: 0
|
uIPrerenderedIcon: 0
|
||||||
@ -137,15 +117,6 @@ PlayerSettings:
|
|||||||
iOSLaunchScreenFillPct: 100
|
iOSLaunchScreenFillPct: 100
|
||||||
iOSLaunchScreenSize: 100
|
iOSLaunchScreenSize: 100
|
||||||
iOSLaunchScreenCustomXibPath:
|
iOSLaunchScreenCustomXibPath:
|
||||||
iOSLaunchScreeniPadType: 0
|
|
||||||
iOSLaunchScreeniPadImage: {fileID: 0}
|
|
||||||
iOSLaunchScreeniPadBackgroundColor:
|
|
||||||
serializedVersion: 2
|
|
||||||
rgba: 0
|
|
||||||
iOSLaunchScreeniPadFillPct: 100
|
|
||||||
iOSLaunchScreeniPadSize: 100
|
|
||||||
iOSLaunchScreeniPadCustomXibPath:
|
|
||||||
iOSDeviceRequirements: []
|
|
||||||
AndroidTargetDevice: 0
|
AndroidTargetDevice: 0
|
||||||
AndroidSplashScreenScale: 0
|
AndroidSplashScreenScale: 0
|
||||||
androidSplashScreen: {fileID: 0}
|
androidSplashScreen: {fileID: 0}
|
||||||
@ -165,23 +136,6 @@ PlayerSettings:
|
|||||||
m_BuildTargetGraphicsAPIs: []
|
m_BuildTargetGraphicsAPIs: []
|
||||||
webPlayerTemplate: APPLICATION:Default
|
webPlayerTemplate: APPLICATION:Default
|
||||||
m_TemplateCustomTags: {}
|
m_TemplateCustomTags: {}
|
||||||
wiiUTitleID: 0005000011000000
|
|
||||||
wiiUGroupID: 00010000
|
|
||||||
wiiUCommonSaveSize: 4096
|
|
||||||
wiiUAccountSaveSize: 2048
|
|
||||||
wiiUOlvAccessKey: 0
|
|
||||||
wiiUTinCode: 0
|
|
||||||
wiiUJoinGameId: 0
|
|
||||||
wiiUJoinGameModeMask: 0000000000000000
|
|
||||||
wiiUCommonBossSize: 0
|
|
||||||
wiiUAccountBossSize: 0
|
|
||||||
wiiUAddOnUniqueIDs: []
|
|
||||||
wiiUMainThreadStackSize: 3072
|
|
||||||
wiiULoaderThreadStackSize: 1024
|
|
||||||
wiiUSystemHeapSize: 128
|
|
||||||
wiiUTVStartupScreen: {fileID: 0}
|
|
||||||
wiiUGamePadStartupScreen: {fileID: 0}
|
|
||||||
wiiUProfilerLibPath:
|
|
||||||
actionOnDotNetUnhandledException: 1
|
actionOnDotNetUnhandledException: 1
|
||||||
enableInternalProfiler: 0
|
enableInternalProfiler: 0
|
||||||
logObjCUncaughtExceptions: 1
|
logObjCUncaughtExceptions: 1
|
||||||
@ -232,20 +186,15 @@ PlayerSettings:
|
|||||||
ps4BackgroundImagePath:
|
ps4BackgroundImagePath:
|
||||||
ps4StartupImagePath:
|
ps4StartupImagePath:
|
||||||
ps4SaveDataImagePath:
|
ps4SaveDataImagePath:
|
||||||
ps4SdkOverride:
|
|
||||||
ps4BGMPath:
|
ps4BGMPath:
|
||||||
ps4ShareFilePath:
|
ps4ShareFilePath:
|
||||||
ps4ShareOverlayImagePath:
|
|
||||||
ps4PrivacyGuardImagePath:
|
|
||||||
ps4NPtitleDatPath:
|
ps4NPtitleDatPath:
|
||||||
ps4RemotePlayKeyAssignment: -1
|
ps4RemotePlayKeyAssignment: -1
|
||||||
ps4RemotePlayKeyMappingDir:
|
|
||||||
ps4EnterButtonAssignment: 1
|
ps4EnterButtonAssignment: 1
|
||||||
ps4ApplicationParam1: 0
|
ps4ApplicationParam1: 0
|
||||||
ps4ApplicationParam2: 0
|
ps4ApplicationParam2: 0
|
||||||
ps4ApplicationParam3: 0
|
ps4ApplicationParam3: 0
|
||||||
ps4ApplicationParam4: 0
|
ps4ApplicationParam4: 0
|
||||||
ps4DownloadDataSize: 0
|
|
||||||
ps4GarlicHeapSize: 2048
|
ps4GarlicHeapSize: 2048
|
||||||
ps4Passcode: 3mJ7tLHOsT9jNvqC8LNjpnotcWDQLy4O
|
ps4Passcode: 3mJ7tLHOsT9jNvqC8LNjpnotcWDQLy4O
|
||||||
ps4pnSessions: 1
|
ps4pnSessions: 1
|
||||||
@ -253,14 +202,6 @@ PlayerSettings:
|
|||||||
ps4pnFriends: 1
|
ps4pnFriends: 1
|
||||||
ps4pnGameCustomData: 1
|
ps4pnGameCustomData: 1
|
||||||
playerPrefsSupport: 0
|
playerPrefsSupport: 0
|
||||||
ps4ReprojectionSupport: 0
|
|
||||||
ps4UseAudio3dBackend: 0
|
|
||||||
ps4Audio3dVirtualSpeakerCount: 14
|
|
||||||
ps4attribUserManagement: 0
|
|
||||||
ps4attribMoveSupport: 0
|
|
||||||
ps4attrib3DSupport: 0
|
|
||||||
ps4attribShareSupport: 0
|
|
||||||
ps4IncludedModules: []
|
|
||||||
monoEnv:
|
monoEnv:
|
||||||
psp2Splashimage: {fileID: 0}
|
psp2Splashimage: {fileID: 0}
|
||||||
psp2NPTrophyPackPath:
|
psp2NPTrophyPackPath:
|
||||||
@ -309,6 +250,7 @@ PlayerSettings:
|
|||||||
psp2InfoBarOnStartup: 0
|
psp2InfoBarOnStartup: 0
|
||||||
psp2InfoBarColor: 0
|
psp2InfoBarColor: 0
|
||||||
psmSplashimage: {fileID: 0}
|
psmSplashimage: {fileID: 0}
|
||||||
|
virtualRealitySupported: 0
|
||||||
spritePackerPolicy:
|
spritePackerPolicy:
|
||||||
scriptingDefineSymbols: {}
|
scriptingDefineSymbols: {}
|
||||||
metroPackageName: GameJamProject
|
metroPackageName: GameJamProject
|
||||||
@ -400,17 +342,6 @@ PlayerSettings:
|
|||||||
tizenSigningProfileName:
|
tizenSigningProfileName:
|
||||||
tizenGPSPermissions: 0
|
tizenGPSPermissions: 0
|
||||||
tizenMicrophonePermissions: 0
|
tizenMicrophonePermissions: 0
|
||||||
n3dsUseExtSaveData: 0
|
|
||||||
n3dsCompressStaticMem: 1
|
|
||||||
n3dsExtSaveDataNumber: 0x12345
|
|
||||||
n3dsStackSize: 131072
|
|
||||||
n3dsTargetPlatform: 2
|
|
||||||
n3dsRegion: 7
|
|
||||||
n3dsMediaSize: 0
|
|
||||||
n3dsLogoStyle: 3
|
|
||||||
n3dsTitle: GameName
|
|
||||||
n3dsProductCode:
|
|
||||||
n3dsApplicationId: 0xFF3FF
|
|
||||||
stvDeviceAddress:
|
stvDeviceAddress:
|
||||||
stvProductDescription:
|
stvProductDescription:
|
||||||
stvProductAuthor:
|
stvProductAuthor:
|
||||||
@ -476,6 +407,7 @@ PlayerSettings:
|
|||||||
additionalIl2CppArgs::additionalIl2CppArgs:
|
additionalIl2CppArgs::additionalIl2CppArgs:
|
||||||
firstStreamedSceneWithResources: 0
|
firstStreamedSceneWithResources: 0
|
||||||
cloudProjectId:
|
cloudProjectId:
|
||||||
|
projectId:
|
||||||
projectName:
|
projectName:
|
||||||
organizationId:
|
organizationId:
|
||||||
cloudEnabled: 0
|
cloudEnabled: 0
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user