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= runeNums.OrderBy(r => rnd.Next()) + .ToArray(); + + GameObject hex; + RuneBehaviour rune; + int index = 0; + for (int row = 0; row < numRows; row++) + { + for (int col = 0; col < numColumns; col++) + { + hex = GameObject.Instantiate(hexagon, transform.position + + new Vector3( + (3f*dimension*col + 1.5f*dimension * (row%2)) * xScale, + (row * ratio * dimension) * yScale, 0f), + Quaternion.identity) as GameObject; + hex.transform.localScale = new Vector3(xScale, yScale, 1f); + hex.transform.parent = transform; + + rune = hex.GetComponent(); + rune.SetSymbol(randomNums[index++]); + runes.Add(rune); + } + } + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/scripts/HexSpawner.cs.meta b/Assets/scripts/HexSpawner.cs.meta new file mode 100644 index 0000000..964d33f --- /dev/null +++ b/Assets/scripts/HexSpawner.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: cc18b8c2e3daedc418978ae09dd589d6 +timeCreated: 1454141421 +licenseType: Free 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