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https://github.com/ConjureETS/OuijaMTLGJ2016.git
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Merge branch 'master' of github.com:ConjureETS/OuijaMTLGJ2016
This commit is contained in:
commit
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m_GameObject: {fileID: 1944057159}
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m_LocalPosition: {x: -23.3, y: 8.49, z: -22.1}
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m_Children:
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- {fileID: 16934335}
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@ -35,12 +35,12 @@ public class Character : MonoBehaviour
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void Awake()
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{
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rb = GetComponent<Rigidbody>();
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particleSys = GetComponent<ParticleSystem>();
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}
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|
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void Start()
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{
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selector = GameObject.FindObjectOfType<SelectorWithBolts>();
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particleSys = GetComponentInChildren<ParticleSystem>();
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}
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void Update()
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@ -94,9 +94,7 @@ public class Character : MonoBehaviour
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selector.ReplenishPlayerDashMeter(playerId);
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dashRemainingTime = DashCooldown;
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//particleSys.Play();
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StartCoroutine(DashCoroutine());
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return true;
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@ -106,6 +104,8 @@ public class Character : MonoBehaviour
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{
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isDashing = true;
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particleSys.Play();
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dashForward = GetComponent<Transform>().forward;
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rb.velocity = Vector3.zero;
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@ -114,5 +114,7 @@ public class Character : MonoBehaviour
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yield return new WaitForSeconds(0.9f);
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isDashing = false;
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particleSys.enableEmission = true;
|
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}
|
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}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user