Adjusted some code, changed the floor assets again

This commit is contained in:
RosimInc 2016-01-31 06:26:04 -05:00
parent 9685919fef
commit 1670768031
7 changed files with 2948 additions and 11 deletions

View File

@ -476,9 +476,9 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
targetTransform: {fileID: 1296647346}
y: 2.5
offsetZ: -2.20000005
smooth: 1.5
screenCenterOffsetX: 0
screenCenterOffsetY: 0
--- !u!1 &1018231122
GameObject:
m_ObjectHideFlags: 0
@ -607,9 +607,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0659941834f628445b182d075f37a958, type: 3}
m_Name:
m_EditorClassIdentifier:
xScale: 3
yScale: 3
dimension: .680000007
xScale: 2.79999995
yScale: 2.79999995
dimension: .720000029
hexagon: {fileID: 118646, guid: 950731e814d3ade4c91c128681c35ce2, type: 2}
--- !u!4 &1173224168
Transform:

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2916ec590b2a27846b1e17dd3be759be
timeCreated: 1454232354
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -14,7 +14,7 @@ public class Character : MonoBehaviour
public Color TrailColor;
private Rigidbody rb;
private Quaternion targetRot;
private Quaternion targetRot = Quaternion.identity;
private float dashRemainingTime = 6f;
private bool isDashing = false;
@ -52,8 +52,8 @@ public class Character : MonoBehaviour
rb.AddForce(dashForward * DashForce, ForceMode.VelocityChange);
}
else
{
rb.rotation = Quaternion.RotateTowards(rb.rotation, targetRot, TurnSpeed * Time.deltaTime);
{
rb.rotation = Quaternion.RotateTowards(rb.rotation, targetRot, TurnSpeed * Time.deltaTime);
}
}

View File

@ -19,11 +19,11 @@ public class Player {
{
letters[i] = (int)(str[i] - 'A');
}
Debug.Log("Player " + num + " has:");
/*Debug.Log("Player " + num + " has:");
foreach (int i in letters)
{
Debug.Log(i);
}
}*/
}
public void SetWord(int[] letters)

View File

@ -31,6 +31,12 @@ public class RuneBehaviour : MonoBehaviour {
}
}
void Start()
{
float col = 80f/255f; // Random.value;
GetComponent<Renderer>().material.color = new Color(col, col, col);
}
void OnTriggerEnter(Collider col)
{
if (col.gameObject.tag == "Player" && currentCharacter == null)

View File

@ -69,7 +69,7 @@ public class SelectorWithBolts : MonoBehaviour
elapsedTime += Time.deltaTime;
int cylinderIndex = (int)(elapsedTime * cylindersCount / DASH_COOLDOWN - 1);
Debug.Log(cylinderIndex);
// Debug.Log(cylinderIndex);
playerCylinders[playerId][cylinderIndex].material.color = DashColors[playerId];
yield return null;