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new file mode 100644 index 0000000..aa33953 --- /dev/null +++ b/Assets/scripts/HexSpawner.cs @@ -0,0 +1,56 @@ +using UnityEngine; +using System.Collections.Generic; +using System.Linq; +public class HexSpawner : MonoBehaviour { + + public int numRows = 4; + public int numColumns = 3; + public float xScale = 1f; + public float yScale = 0.8f; + public float dimension = 0.6f; + public GameObject hexagon; + private float ratio = Mathf.Sqrt(1 - 0.5f * 0.5f); + + private List runes = new List(); + + // Use this for initialization + void Start () + { + int[] runeNums = new int[numColumns * numRows]; + for (int i = 0; i < numRows * numColumns; i++) + { + runeNums[i] = i % 26; + } + + System.Random rnd = new System.Random(); + var randomNums = runeNums.OrderBy(r => rnd.Next()) + .ToArray(); + + GameObject hex; + RuneBehaviour rune; + int index = 0; + for (int row = 0; row < numRows; row++) + { + for (int col = 0; col < numColumns; col++) + { + hex = GameObject.Instantiate(hexagon, transform.position + + new Vector3( + (3f*dimension*col + 1.5f*dimension * (row%2)) * xScale, + (row * ratio * dimension) * yScale, 0f), + Quaternion.identity) as GameObject; + hex.transform.localScale = new Vector3(xScale, yScale, 1f); + hex.transform.parent = transform; + + rune = hex.GetComponent(); + rune.SetSymbol(randomNums[index++]); + runes.Add(rune); + } + } + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/scripts/HexSpawner.cs.meta b/Assets/scripts/HexSpawner.cs.meta new file mode 100644 index 0000000..964d33f --- /dev/null +++ b/Assets/scripts/HexSpawner.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: cc18b8c2e3daedc418978ae09dd589d6 +timeCreated: 1454141421 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/PlayerBehaviour.cs b/Assets/scripts/PlayerBehaviour.cs index 41415f7..81d2aeb 100644 --- a/Assets/scripts/PlayerBehaviour.cs +++ b/Assets/scripts/PlayerBehaviour.cs @@ -2,32 +2,56 @@ using System.Collections; public class PlayerBehaviour : MonoBehaviour { - + public int playerNumber; public float speed = 10; public GameObject anchor; public float maxRangeFromAnchor = 3; + + public float dashDuration = 0.3f; + public float dashCooldown = 1; + public float dashSpeed = 30; + + private Vector3 _dash = new Vector3(); + private float _dashTimer = 0f; + private float _dashCooldown = 0f; // Use this for initialization void Start () { - + } // Update is called once per frame void FixedUpdate () { + string horizAxisString = "Horizontal"+(playerNumber==1?"":playerNumber.ToString()); string vertAxisString = "Vertical"+(playerNumber==1?"":playerNumber.ToString()); - + string dashString = "Dash" + playerNumber; + Vector3 movement = new Vector3 (Input.GetAxis(horizAxisString), Input.GetAxis(vertAxisString), 0) * speed * Time.deltaTime; - + if (movement.magnitude > speed) movement = movement.normalized * speed * Time.deltaTime; - + + + /*if (_dashTimer > 0) { + movement = _dash; + _dashTimer -= Time.deltaTime; + + } else if (Input.GetButton (dashString) && _dashCooldown <= 0) { + _dashTimer = dashDuration; + _dashCooldown = dashCooldown; + _dash = movement.normalized * dashSpeed * Time.deltaTime; + + } else { + _dashCooldown -= Time.deltaTime; + }//*/ + Vector3 distanceFromAnchor = transform.position - anchor.transform.position; if ((distanceFromAnchor + movement).magnitude > maxRangeFromAnchor) { movement -= (distanceFromAnchor - distanceFromAnchor.normalized * maxRangeFromAnchor); - }//*/ - + } + transform.position += movement; } } diff --git a/Assets/scripts/RuneBehaviour.cs b/Assets/scripts/RuneBehaviour.cs index 421a025..fe2f31d 100644 --- a/Assets/scripts/RuneBehaviour.cs +++ b/Assets/scripts/RuneBehaviour.cs @@ -3,7 +3,9 @@ using System.Collections; public class RuneBehaviour : MonoBehaviour { - public static float range; + public static float range; + public SpriteRenderer symbol; + private int letterNum; // Use this for initialization void Start () { @@ -12,6 +14,13 @@ public class RuneBehaviour : MonoBehaviour { // Update is called once per frame void Update () { - + + } + + public void SetSymbol(int letterNum) + { + this.letterNum = letterNum; + Debug.Log("runic_" + ('a' + letterNum)); + symbol.sprite = Resources.Load("runic_" + (char)('a' + letterNum)); } } diff --git a/Assets/sprites/selector.png b/Assets/sprites/selector.png new file mode 100644 index 0000000..be32053 Binary files /dev/null and b/Assets/sprites/selector.png differ diff --git a/Assets/sprites/selector.png.meta b/Assets/sprites/selector.png.meta new file mode 100644 index 0000000..3e1ae9e --- /dev/null +++ b/Assets/sprites/selector.png.meta @@ -0,0 +1,55 @@ +fileFormatVersion: 2 +guid: 7d61718a89a434088acfc6de03adc006 +timeCreated: 1454167780 +licenseType: Free +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 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