Adjust.. whatever

This commit is contained in:
Patrice Vignola 2016-01-31 11:18:06 -05:00
parent 4a8d88e7a1
commit 1d4c40adf9

View File

@ -21,6 +21,7 @@ public class LevelManager : MonoBehaviour {
private SelectorWithBolts Selector;
private GameObject PhysicsContainer;
private int playerId;
// Use this for initialization
void Start()
@ -83,9 +84,11 @@ public class LevelManager : MonoBehaviour {
{
if (player.hasNextLetter(letterNum))
{
tile.symbol.color = PlayerColors[player.num - 1];
StartCoroutine(MoveSelectorToTile(tile));
playerId = player.num - 1;
tile.symbol.color = PlayerColors[playerId];
StartCoroutine(MoveSelectorToTile(tile));
//Do something
if (player.hasWon())
{
@ -152,7 +155,7 @@ public class LevelManager : MonoBehaviour {
Vector3 endPos = cameraTrans.position + cameraTrans.forward * 10f;//trans.position + new Vector3(0f, 5f, 0f);
Quaternion endRot = Quaternion.LookRotation(cameraTrans.forward);
ratio += Time.deltaTime / 2f;
ratio += Time.deltaTime / 1.5f;
trans.position = Vector3.Lerp(startPos, endPos, ratio);
trans.rotation = Quaternion.Slerp(startRot, endRot, ratio);
@ -177,9 +180,11 @@ public class LevelManager : MonoBehaviour {
float ratio = 0f;
while (ratio < 1f)
{
ratio += Time.deltaTime / 0.5f;
ratio += Time.deltaTime / 1f;
Vector3 endPos = Camera.main.ViewportToWorldPoint(new Vector3(0.9f, 0.9f, Camera.main.nearClipPlane + 0.1f));
float viewportX = 0.2f + playerId * 0.3f;
Vector3 endPos = Camera.main.ViewportToWorldPoint(new Vector3(viewportX, 0.8f, Camera.main.nearClipPlane + 0.1f));
trans.position = Vector3.Lerp(startPos, endPos, ratio);
trans.localScale = Vector3.Lerp(startScale, endScale, ratio);