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https://github.com/ConjureETS/OuijaMTLGJ2016.git
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Adjust.. whatever
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@ -21,6 +21,7 @@ public class LevelManager : MonoBehaviour {
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private SelectorWithBolts Selector;
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private SelectorWithBolts Selector;
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private GameObject PhysicsContainer;
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private GameObject PhysicsContainer;
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private int playerId;
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// Use this for initialization
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// Use this for initialization
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void Start()
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void Start()
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@ -83,9 +84,11 @@ public class LevelManager : MonoBehaviour {
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{
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{
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if (player.hasNextLetter(letterNum))
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if (player.hasNextLetter(letterNum))
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{
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{
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tile.symbol.color = PlayerColors[player.num - 1];
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playerId = player.num - 1;
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StartCoroutine(MoveSelectorToTile(tile));
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tile.symbol.color = PlayerColors[playerId];
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StartCoroutine(MoveSelectorToTile(tile));
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//Do something
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//Do something
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if (player.hasWon())
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if (player.hasWon())
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{
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{
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@ -152,7 +155,7 @@ public class LevelManager : MonoBehaviour {
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Vector3 endPos = cameraTrans.position + cameraTrans.forward * 10f;//trans.position + new Vector3(0f, 5f, 0f);
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Vector3 endPos = cameraTrans.position + cameraTrans.forward * 10f;//trans.position + new Vector3(0f, 5f, 0f);
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Quaternion endRot = Quaternion.LookRotation(cameraTrans.forward);
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Quaternion endRot = Quaternion.LookRotation(cameraTrans.forward);
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ratio += Time.deltaTime / 2f;
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ratio += Time.deltaTime / 1.5f;
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trans.position = Vector3.Lerp(startPos, endPos, ratio);
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trans.position = Vector3.Lerp(startPos, endPos, ratio);
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trans.rotation = Quaternion.Slerp(startRot, endRot, ratio);
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trans.rotation = Quaternion.Slerp(startRot, endRot, ratio);
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@ -177,9 +180,11 @@ public class LevelManager : MonoBehaviour {
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float ratio = 0f;
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float ratio = 0f;
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while (ratio < 1f)
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while (ratio < 1f)
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{
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{
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ratio += Time.deltaTime / 0.5f;
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ratio += Time.deltaTime / 1f;
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Vector3 endPos = Camera.main.ViewportToWorldPoint(new Vector3(0.9f, 0.9f, Camera.main.nearClipPlane + 0.1f));
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float viewportX = 0.2f + playerId * 0.3f;
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Vector3 endPos = Camera.main.ViewportToWorldPoint(new Vector3(viewportX, 0.8f, Camera.main.nearClipPlane + 0.1f));
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trans.position = Vector3.Lerp(startPos, endPos, ratio);
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trans.position = Vector3.Lerp(startPos, endPos, ratio);
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trans.localScale = Vector3.Lerp(startScale, endScale, ratio);
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trans.localScale = Vector3.Lerp(startScale, endScale, ratio);
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