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https://github.com/ConjureETS/OuijaMTLGJ2016.git
synced 2026-03-24 02:01:06 +00:00
add horn sound on match start
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c9371d36e7
commit
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@ -11,6 +11,7 @@ GameObject:
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- 114: {fileID: 11481872}
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- 82: {fileID: 8254278}
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- 82: {fileID: 8250766}
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- 82: {fileID: 8206014}
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m_Layer: 0
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m_Name: SoundManager
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m_TagString: Untagged
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@ -30,6 +31,80 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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--- !u!82 &8206014
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AudioSource:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 112570}
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m_Enabled: 1
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serializedVersion: 4
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m_audioClip: {fileID: 8300000, guid: 42ca4bd826baa2945a1896e2bbad1d37, type: 3}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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rolloffMode: 0
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_PostInfinity: 2
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- time: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 0
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--- !u!82 &8250766
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AudioSource:
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m_ObjectHideFlags: 1
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@ -41,10 +116,10 @@ AudioSource:
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OutputAudioMixerGroup: {fileID: 24300001, guid: 4dfc40942aa25594b8af2511c1814e5c,
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type: 2}
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m_audioClip: {fileID: 8300000, guid: ab3b851bbb749cf4984c1aea0241f278, type: 3}
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m_PlayOnAwake: 1
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 0.52
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Loop: 1
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Loop: 0
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Mute: 0
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@ -194,6 +269,7 @@ MonoBehaviour:
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Gameplay: {fileID: 0}
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Scrapping: {fileID: 8254278}
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RunePickup: {fileID: 8250766}
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ShortHorn: {fileID: 8206014}
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--- !u!1001 &100100000
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Prefab:
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m_ObjectHideFlags: 1
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@ -76,6 +76,9 @@ public class LevelManager : MonoBehaviour {
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Selector = GameObject.FindObjectOfType<SelectorWithBolts>();
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PhysicsContainer = GameObject.Find("PhysicsContainer");
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//play start sound
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SoundManager.Instance.PlayShortHorn();
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}
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public void PressTile(int letterNum, RuneBehaviour tile)
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@ -7,6 +7,7 @@ public class SoundManager : MonoBehaviour
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public AudioSource Gameplay;
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public AudioSource Scrapping;
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public AudioSource RunePickup;
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public AudioSource ShortHorn;
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public static SoundManager Instance
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{
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@ -78,4 +79,9 @@ public class SoundManager : MonoBehaviour
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RunePickup.Play();
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}
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public void PlayShortHorn()
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{
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ShortHorn.Play();
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}
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}
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