Conflicts:
	Assets/scenes/GameplayScene.unity
	Assets/scripts/Character.cs
	Assets/scripts/LevelManager.cs
This commit is contained in:
RosimInc 2016-01-31 15:14:12 -05:00
commit 445a1b3da7
64 changed files with 8630 additions and 363 deletions

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@ -35,14 +35,13 @@ public class Character : MonoBehaviour
void Awake() void Awake()
{ {
rb = GetComponent<Rigidbody>(); rb = GetComponent<Rigidbody>();
particleSys = GetComponent<ParticleSystem>();
} }
void Start() void Start()
{ {
selector = GameObject.FindObjectOfType<SelectorWithBolts>(); selector = GameObject.FindObjectOfType<SelectorWithBolts>();
GameState.Instance.players[playerId].character = this;
} particleSys = GetComponentInChildren<ParticleSystem>();GameState.Instance.players[playerId].character = this; }
void Update() void Update()
{ {
@ -96,8 +95,6 @@ public class Character : MonoBehaviour
dashRemainingTime = DashCooldown; dashRemainingTime = DashCooldown;
//particleSys.Play();
StartCoroutine(DashCoroutine()); StartCoroutine(DashCoroutine());
return true; return true;
@ -107,6 +104,8 @@ public class Character : MonoBehaviour
{ {
isDashing = true; isDashing = true;
particleSys.Play();
dashForward = GetComponent<Transform>().forward; dashForward = GetComponent<Transform>().forward;
rb.velocity = Vector3.zero; rb.velocity = Vector3.zero;
@ -115,5 +114,7 @@ public class Character : MonoBehaviour
yield return new WaitForSeconds(0.9f); yield return new WaitForSeconds(0.9f);
isDashing = false; isDashing = false;
particleSys.enableEmission = true;
} }
} }

View File

@ -2,8 +2,8 @@
using System.Collections; using System.Collections;
public class GUIGameplay : MonoBehaviour { public class GUIGameplay : MonoBehaviour {
public const int boxHeight=90,boxWidth=50; public const int boxHeight=90,boxWidth=70;
public const int offset = 10; public int offset = 10;
// Use this for initialization // Use this for initialization
void Start () { void Start () {
@ -41,12 +41,11 @@ public class GUIGameplay : MonoBehaviour {
break; break;
} }
//beardTex.Resize(10, 10); //beardTex.Resize(10, 10);
int offset =(int) ((Screen.width - 3 * boxWidth) / 4f); //int offset = (int)((Screen.width - 3 * boxWidth) / 5f);
x += offset ; x = (int) (offset + Screen.width / 3 * i);
GUI.Box(new Rect(x , 0, boxWidth, 90), beardTex, boxStyle); GUI.Box(new Rect(x , 0, boxWidth, 90), beardTex, boxStyle);
for (int j = 0;j< p.letters.Length;++j) for (int j = 0;j< p.letters.Length;++j)
{ {
char character = (char) p.letters[j]; char character = (char) p.letters[j];
@ -57,7 +56,7 @@ public class GUIGameplay : MonoBehaviour {
{ {
Color temp = GUI.color ; Color temp = GUI.color ;
GUI.color = new Color(1f, 1f, 1f, 0.50f); GUI.color = new Color(1f, 1f, 1f, 0.50f);
GUI.DrawTexture(new Rect(x + j * 30 + 20 , 40, 30, 30), rune); GUI.DrawTexture(new Rect(x + j * 40 + 20 , 40, 40, 40), rune);
GUI.color = temp; GUI.color = temp;
} }
@ -68,7 +67,7 @@ public class GUIGameplay : MonoBehaviour {
} }
x += boxWidth; //x += boxWidth;
} }
} }

View File

@ -78,6 +78,9 @@ public class LevelManager : MonoBehaviour {
Selector = GameObject.FindObjectOfType<SelectorWithBolts>(); Selector = GameObject.FindObjectOfType<SelectorWithBolts>();
PhysicsContainer = GameObject.Find("PhysicsContainer"); PhysicsContainer = GameObject.Find("PhysicsContainer");
//play start sound
SoundManager.Instance.PlayShortHorn();
} }
void Update() void Update()

View File

@ -0,0 +1,14 @@
using UnityEngine;
using System.Collections;
public class LoadScene : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}

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@ -0,0 +1,53 @@
using UnityEngine;
using System.Collections;
using InputHandler;
using System;
public class MenuFunctions : MonoBehaviour {
public GameObject[] players;
Animator[] anims = {null,null,null };
public int levelIndex;
// Use this for initialization
void Start () {
for (int i = 0; i < 3; i++)
{
InputManager.Instance.PushActiveContext("Menu", i);
InputManager.Instance.AddCallback(i, HandleButtons);
}
for (int i = 0; i < players.Length; i++)
{
anims[i] = players[i].GetComponent<Animator>();
}
}
private void HandleButtons(MappedInput obj)
{
if (obj.Actions.Contains("Dash"))
{
anims[obj.PlayerIndex].SetBool("Dashing", !anims[obj.PlayerIndex].GetBool("Dashing"));
}
}
// Update is called once per frame
void Update () {
int compteur = 0;
for (int i = 0; i < anims.Length; i++)
{
if (anims[i].GetBool("Dashing"))
{
++compteur;
}
}
if (compteur == 3)
{
Application.LoadLevel(levelIndex);
}
}
}

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@ -4,9 +4,10 @@ using System.Collections;
public class MenuInteractions : MonoBehaviour public class MenuInteractions : MonoBehaviour
{ {
public int nextLevel; public int nextLevel;
public bool isSkippable = true;
public bool hasAutoSkips = false; public bool hasAutoSkips = false;
public int timeBeforeSkip = 10; public int timeBeforeAutoSkip = 10;
public int timeBeforeSkippable = 0;
private bool isSkippable = false;
// Update is called once per frame // Update is called once per frame
void Update() void Update()
@ -18,16 +19,13 @@ public class MenuInteractions : MonoBehaviour
Application.LoadLevel(nextLevel); Application.LoadLevel(nextLevel);
} }
} }
} }
void Start() void Start()
{ {
// this won't lead anywhere... let's fix it
if(!isSkippable && !hasAutoSkips) StartCoroutine(EnableSkip());
{
isSkippable = true;
hasAutoSkips = true;
}
if (hasAutoSkips) if (hasAutoSkips)
{ {
@ -37,8 +35,15 @@ public class MenuInteractions : MonoBehaviour
IEnumerator AutoSkip() IEnumerator AutoSkip()
{ {
yield return new WaitForSeconds(timeBeforeSkip); yield return new WaitForSeconds(timeBeforeAutoSkip);
Application.LoadLevel(nextLevel); Application.LoadLevel(nextLevel);
} }
IEnumerator EnableSkip()
{
yield return new WaitForSeconds(timeBeforeSkippable);
isSkippable = true;
}
} }

View File

@ -7,6 +7,7 @@ public class SoundManager : MonoBehaviour
public AudioSource Gameplay; public AudioSource Gameplay;
public AudioSource Scrapping; public AudioSource Scrapping;
public AudioSource RunePickup; public AudioSource RunePickup;
public AudioSource ShortHorn;
public static SoundManager Instance public static SoundManager Instance
{ {
@ -78,4 +79,9 @@ public class SoundManager : MonoBehaviour
RunePickup.Play(); RunePickup.Play();
} }
public void PlayShortHorn()
{
ShortHorn.Play();
}
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@ -8,4 +8,6 @@ EditorBuildSettings:
- enabled: 1 - enabled: 1
path: Assets/scenes/SplashScreen.unity path: Assets/scenes/SplashScreen.unity
- enabled: 1 - enabled: 1
path: Assets/scenes/prototype.unity path: Assets/scenes/MainMenu.unity
- enabled: 1
path: Assets/scenes/GameplayScene.unity

View File

@ -8,7 +8,6 @@ PlayerSettings:
defaultScreenOrientation: 4 defaultScreenOrientation: 4
targetDevice: 2 targetDevice: 2
targetResolution: 0 targetResolution: 0
useOnDemandResources: 0
accelerometerFrequency: 60 accelerometerFrequency: 60
companyName: DefaultCompany companyName: DefaultCompany
productName: GameJamProject productName: GameJamProject
@ -29,7 +28,6 @@ PlayerSettings:
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iosAppInBackgroundBehavior: 0 iosAppInBackgroundBehavior: 0
displayResolutionDialog: 1 displayResolutionDialog: 1
iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1 allowedAutorotateToPortrait: 1
allowedAutorotateToPortraitUpsideDown: 1 allowedAutorotateToPortraitUpsideDown: 1
allowedAutorotateToLandscapeRight: 1 allowedAutorotateToLandscapeRight: 1
@ -137,15 +135,6 @@ PlayerSettings:
iOSLaunchScreenFillPct: 100 iOSLaunchScreenFillPct: 100
iOSLaunchScreenSize: 100 iOSLaunchScreenSize: 100
iOSLaunchScreenCustomXibPath: iOSLaunchScreenCustomXibPath:
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iOSLaunchScreeniPadImage: {fileID: 0}
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iOSLaunchScreeniPadCustomXibPath:
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AndroidSplashScreenScale: 0 AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0} androidSplashScreen: {fileID: 0}
@ -235,8 +224,6 @@ PlayerSettings:
ps4SdkOverride: ps4SdkOverride:
ps4BGMPath: ps4BGMPath:
ps4ShareFilePath: ps4ShareFilePath:
ps4ShareOverlayImagePath:
ps4PrivacyGuardImagePath:
ps4NPtitleDatPath: ps4NPtitleDatPath:
ps4RemotePlayKeyAssignment: -1 ps4RemotePlayKeyAssignment: -1
ps4RemotePlayKeyMappingDir: ps4RemotePlayKeyMappingDir:
@ -254,13 +241,10 @@ PlayerSettings:
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playerPrefsSupport: 0 playerPrefsSupport: 0
ps4ReprojectionSupport: 0 ps4ReprojectionSupport: 0
ps4UseAudio3dBackend: 0
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ps4IncludedModules: []
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View File

@ -8,10 +8,6 @@ PlayerSettings:
defaultScreenOrientation: 4 defaultScreenOrientation: 4
targetDevice: 2 targetDevice: 2
targetResolution: 0 targetResolution: 0
<<<<<<< Updated upstream
useOnDemandResources: 0
=======
>>>>>>> Stashed changes
accelerometerFrequency: 60 accelerometerFrequency: 60
companyName: DefaultCompany companyName: DefaultCompany
productName: GameJamProject productName: GameJamProject
@ -64,12 +60,6 @@ PlayerSettings:
xboxSpeechDB: 0 xboxSpeechDB: 0
xboxEnableHeadOrientation: 0 xboxEnableHeadOrientation: 0
xboxEnableGuest: 0 xboxEnableGuest: 0
<<<<<<< Updated upstream
n3dsDisableStereoscopicView: 0
n3dsEnableSharedListOpt: 1
n3dsEnableVSync: 0
=======
>>>>>>> Stashed changes
xboxOneResolution: 0 xboxOneResolution: 0
ps3SplashScreen: {fileID: 0} ps3SplashScreen: {fileID: 0}
videoMemoryForVertexBuffers: 0 videoMemoryForVertexBuffers: 0
@ -212,17 +202,14 @@ PlayerSettings:
ps4pnFriends: 1 ps4pnFriends: 1
ps4pnGameCustomData: 1 ps4pnGameCustomData: 1
playerPrefsSupport: 0 playerPrefsSupport: 0
<<<<<<< Updated upstream <<<<<<< HEAD
ps4ReprojectionSupport: 0 ps4ReprojectionSupport: 0
ps4UseAudio3dBackend: 0
ps4Audio3dVirtualSpeakerCount: 14
ps4attribUserManagement: 0 ps4attribUserManagement: 0
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ps4attrib3DSupport: 0 ps4attrib3DSupport: 0
ps4attribShareSupport: 0 ps4attribShareSupport: 0
ps4IncludedModules: []
======= =======
>>>>>>> Stashed changes >>>>>>> c9562f239ec5a9435e8dc8fd296535a6d3e0c549
monoEnv: monoEnv:
psp2Splashimage: {fileID: 0} psp2Splashimage: {fileID: 0}
psp2NPTrophyPackPath: psp2NPTrophyPackPath:
@ -425,10 +412,7 @@ PlayerSettings:
- additionalIl2CppArgs::additionalIl2CppArgs - additionalIl2CppArgs::additionalIl2CppArgs
WebGL::emscriptenArgs: WebGL::emscriptenArgs:
WebGL::template: APPLICATION:Default WebGL::template: APPLICATION:Default
<<<<<<< Updated upstream
additionalIl2CppArgs::additionalIl2CppArgs: additionalIl2CppArgs::additionalIl2CppArgs:
=======
>>>>>>> Stashed changes
firstStreamedSceneWithResources: 0 firstStreamedSceneWithResources: 0
cloudProjectId: cloudProjectId:
projectId: projectId:

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