Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts: Assets/scenes/GameplayScene.unity Assets/scripts/Character.cs Assets/scripts/LevelManager.cs
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timeBeforeAutoSkip: 15
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timeBeforeSkippable: 3
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@ -35,14 +35,13 @@ public class Character : MonoBehaviour
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void Awake()
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{
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rb = GetComponent<Rigidbody>();
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particleSys = GetComponent<ParticleSystem>();
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}
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void Start()
|
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{
|
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selector = GameObject.FindObjectOfType<SelectorWithBolts>();
|
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GameState.Instance.players[playerId].character = this;
|
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}
|
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particleSys = GetComponentInChildren<ParticleSystem>();GameState.Instance.players[playerId].character = this; }
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void Update()
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{
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@ -96,8 +95,6 @@ public class Character : MonoBehaviour
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dashRemainingTime = DashCooldown;
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//particleSys.Play();
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StartCoroutine(DashCoroutine());
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return true;
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@ -107,6 +104,8 @@ public class Character : MonoBehaviour
|
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{
|
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isDashing = true;
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particleSys.Play();
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dashForward = GetComponent<Transform>().forward;
|
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rb.velocity = Vector3.zero;
|
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@ -115,5 +114,7 @@ public class Character : MonoBehaviour
|
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yield return new WaitForSeconds(0.9f);
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|
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isDashing = false;
|
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particleSys.enableEmission = true;
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}
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}
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@ -2,8 +2,8 @@
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using System.Collections;
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||||
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public class GUIGameplay : MonoBehaviour {
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public const int boxHeight=90,boxWidth=50;
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public const int offset = 10;
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public const int boxHeight=90,boxWidth=70;
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public int offset = 10;
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// Use this for initialization
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void Start () {
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@ -41,12 +41,11 @@ public class GUIGameplay : MonoBehaviour {
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break;
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}
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//beardTex.Resize(10, 10);
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int offset =(int) ((Screen.width - 3 * boxWidth) / 4f);
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x += offset ;
|
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//int offset = (int)((Screen.width - 3 * boxWidth) / 5f);
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x = (int) (offset + Screen.width / 3 * i);
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GUI.Box(new Rect(x , 0, boxWidth, 90), beardTex, boxStyle);
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for (int j = 0;j< p.letters.Length;++j)
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{
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char character = (char) p.letters[j];
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@ -57,7 +56,7 @@ public class GUIGameplay : MonoBehaviour {
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{
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Color temp = GUI.color ;
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GUI.color = new Color(1f, 1f, 1f, 0.50f);
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GUI.DrawTexture(new Rect(x + j * 30 + 20 , 40, 30, 30), rune);
|
||||
GUI.DrawTexture(new Rect(x + j * 40 + 20 , 40, 40, 40), rune);
|
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GUI.color = temp;
|
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|
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}
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@ -68,7 +67,7 @@ public class GUIGameplay : MonoBehaviour {
|
||||
|
||||
|
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}
|
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x += boxWidth;
|
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//x += boxWidth;
|
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}
|
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}
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@ -78,6 +78,9 @@ public class LevelManager : MonoBehaviour {
|
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|
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Selector = GameObject.FindObjectOfType<SelectorWithBolts>();
|
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PhysicsContainer = GameObject.Find("PhysicsContainer");
|
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|
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//play start sound
|
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SoundManager.Instance.PlayShortHorn();
|
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}
|
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|
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void Update()
|
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|
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14
Assets/scripts/LoadScene.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class LoadScene : MonoBehaviour {
|
||||
|
||||
// Use this for initialization
|
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void Start () {
|
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}
|
||||
|
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// Update is called once per frame
|
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void Update () {
|
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|
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}
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53
Assets/scripts/MenuFunctions.cs
Normal file
@ -0,0 +1,53 @@
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using UnityEngine;
|
||||
using System.Collections;
|
||||
using InputHandler;
|
||||
using System;
|
||||
|
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public class MenuFunctions : MonoBehaviour {
|
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public GameObject[] players;
|
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Animator[] anims = {null,null,null };
|
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|
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// Use this for initialization
|
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void Start () {
|
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for (int i = 0; i < 3; i++)
|
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{
|
||||
InputManager.Instance.PushActiveContext("Menu", i);
|
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InputManager.Instance.AddCallback(i, HandleButtons);
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}
|
||||
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for (int i = 0; i < players.Length; i++)
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{
|
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anims[i] = players[i].GetComponent<Animator>();
|
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}
|
||||
|
||||
|
||||
|
||||
}
|
||||
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private void HandleButtons(MappedInput obj)
|
||||
{
|
||||
if (obj.Actions.Contains("Dash"))
|
||||
{
|
||||
anims[obj.PlayerIndex].SetBool("Dashing", !anims[obj.PlayerIndex].GetBool("Dashing"));
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
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||||
void Update () {
|
||||
int compteur = 0;
|
||||
for (int i = 0; i < anims.Length; i++)
|
||||
{
|
||||
if (anims[i].GetBool("Dashing"))
|
||||
{
|
||||
++compteur;
|
||||
}
|
||||
|
||||
}
|
||||
if (compteur == 3)
|
||||
{
|
||||
Application.LoadLevel(levelIndex);
|
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}
|
||||
|
||||
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}
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}
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12
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@ -0,0 +1,12 @@
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@ -4,9 +4,10 @@ using System.Collections;
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public class MenuInteractions : MonoBehaviour
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{
|
||||
public int nextLevel;
|
||||
public bool isSkippable = true;
|
||||
public bool hasAutoSkips = false;
|
||||
public int timeBeforeSkip = 10;
|
||||
public int timeBeforeAutoSkip = 10;
|
||||
public int timeBeforeSkippable = 0;
|
||||
private bool isSkippable = false;
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
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@ -18,16 +19,13 @@ public class MenuInteractions : MonoBehaviour
|
||||
Application.LoadLevel(nextLevel);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
// this won't lead anywhere... let's fix it
|
||||
if(!isSkippable && !hasAutoSkips)
|
||||
{
|
||||
isSkippable = true;
|
||||
hasAutoSkips = true;
|
||||
}
|
||||
|
||||
StartCoroutine(EnableSkip());
|
||||
|
||||
if (hasAutoSkips)
|
||||
{
|
||||
@ -37,8 +35,15 @@ public class MenuInteractions : MonoBehaviour
|
||||
|
||||
IEnumerator AutoSkip()
|
||||
{
|
||||
yield return new WaitForSeconds(timeBeforeSkip);
|
||||
yield return new WaitForSeconds(timeBeforeAutoSkip);
|
||||
Application.LoadLevel(nextLevel);
|
||||
|
||||
}
|
||||
|
||||
IEnumerator EnableSkip()
|
||||
{
|
||||
yield return new WaitForSeconds(timeBeforeSkippable);
|
||||
isSkippable = true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -7,6 +7,7 @@ public class SoundManager : MonoBehaviour
|
||||
public AudioSource Gameplay;
|
||||
public AudioSource Scrapping;
|
||||
public AudioSource RunePickup;
|
||||
public AudioSource ShortHorn;
|
||||
|
||||
public static SoundManager Instance
|
||||
{
|
||||
@ -78,4 +79,9 @@ public class SoundManager : MonoBehaviour
|
||||
RunePickup.Play();
|
||||
}
|
||||
|
||||
public void PlayShortHorn()
|
||||
{
|
||||
ShortHorn.Play();
|
||||
}
|
||||
|
||||
}
|
||||
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BIN
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Normal file
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@ -8,4 +8,6 @@ EditorBuildSettings:
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@ -8,10 +8,6 @@ PlayerSettings:
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targetDevice: 2
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targetResolution: 0
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<<<<<<< Updated upstream
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useOnDemandResources: 0
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=======
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>>>>>>> Stashed changes
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@ -64,12 +60,6 @@ PlayerSettings:
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<<<<<<< Updated upstream
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n3dsEnableVSync: 0
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=======
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>>>>>>> Stashed changes
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playerPrefsSupport: 0
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<<<<<<< Updated upstream
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<<<<<<< HEAD
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=======
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>>>>>>> Stashed changes
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>>>>>>> c9562f239ec5a9435e8dc8fd296535a6d3e0c549
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@ -425,10 +412,7 @@ PlayerSettings:
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- additionalIl2CppArgs::additionalIl2CppArgs
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WebGL::emscriptenArgs:
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WebGL::template: APPLICATION:Default
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<<<<<<< Updated upstream
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additionalIl2CppArgs::additionalIl2CppArgs:
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=======
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>>>>>>> Stashed changes
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projectId:
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