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if( rb.velocity.sqrMagnitude > scrappingSoundThreshold) + { + if (sm.Scrapping.isPlaying) + { + sm.UpdateScrappingVolume( Mathf.Clamp(rb.velocity.magnitude * scrappingSoundVolumeFactor, 0f, 1f)); + } + else + { + sm.PlayScrappingSound(Mathf.Clamp(rb.velocity.magnitude * scrappingSoundVolumeFactor, 0f, 1f)); + } + } + else + { + sm.UpdateScrappingVolume(0f); + } } public void ReplenishPlayerDashMeter(int playerId) diff --git a/Assets/scripts/SoundGen.cs b/Assets/scripts/SoundGen.cs new file mode 100644 index 0000000..8fd1380 --- /dev/null +++ b/Assets/scripts/SoundGen.cs @@ -0,0 +1,92 @@ +using UnityEngine; +using System.Collections; + +public class SoundGen : MonoBehaviour +{ + float[] ratios = new float[14]; + AudioSource audio; + float sec; + float[] scale = new float[5]; + float[] noteTimes = new float[6]; + float currNoTime; + + float BASE_NOTE; + int modif; + public int SilentInB; + public int minBeat; + public int maxBeat; + public int noteChanger; + public float slowerEffect; + void Awake() + { + modif = 0; + ratios[0] = 1f; ratios[1] = 55f/51.91f; ratios[2] = 55f/48.99f; ratios[3] = 55f/46.25f; ratios[4] = 55f/43.65f; ratios[5] = 55f/41.20f; + ratios[6] = 55f/38.89f; ratios[7] = 55f/36.71f; ratios[8] = 55f/34.65f; ratios[9] = 55f/32.70f; ratios[10] = 55f/30.87f; ratios[11] = 55f/29.14f; + ratios[12] = 2f; ratios[13] = 2f * ratios[1]; + + BASE_NOTE = 1f * ratios[noteChanger] / slowerEffect; + + scale[0] = ratios[0]; + scale[1] = ratios[3]; + scale[2] = ratios[5]; + scale[3] = ratios[7]; + scale[4] = ratios[10]; + //scale[5] = ratios[9]; + //scale[6] = ratios[11]; + //scale[7] = ratios[11]; + //scale[8] = ratios[13]; + + noteTimes[0] = 4f; + noteTimes[1] = noteTimes[0] / 2; + noteTimes[2] = noteTimes[0] / 4; + noteTimes[3] = noteTimes[0] / 8; + noteTimes[4] = noteTimes[0] / 16; + + currNoTime = noteTimes[Random.Range(minBeat, maxBeat)]; + audio = GetComponent(); + audio.pitch = BASE_NOTE; //G# + sec = 0f; + + } + + void Update() + { + + sec += Time.deltaTime; + + if(sec > currNoTime * (7f / 8f)) + { + audio.volume -= Time.deltaTime * (currNoTime * (1f / 8f) * (8f / currNoTime)); + } + if(sec > currNoTime) + { + + //silent = (Random.Range(0,2) == 0) ? true : false; + audio.volume = 0f; + audio.Stop(); + //if(!silent) + //{ + sec = 0f; + if(Random.Range(0, SilentInB) == 0) + audio.volume = 1f; + currNoTime = noteTimes[Random.Range(minBeat, maxBeat)]; + + // if(Random.Range(0,5) == 0){} + // else + // { + modif += Random.Range(1, scale.Length); + audio.pitch = BASE_NOTE * scale[modif % scale.Length]; + // } + + //audio.time = currNoTime; + audio.Play(); + //restart = true; + } + + //Debug.Log(sec); + //Debug.Log(Time.deltaTime + " reg"); + //audio.pitch += (Time.deltaTime * 1/100); + + } + +} diff --git a/Assets/scripts/SoundGen.cs.meta b/Assets/scripts/SoundGen.cs.meta new file mode 100644 index 0000000..5bb74c3 --- /dev/null +++ b/Assets/scripts/SoundGen.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1d8e3b5b996ac0f4b99ba5cbe411994e +timeCreated: 1454128283 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/SoundManager.cs b/Assets/scripts/SoundManager.cs new file mode 100644 index 0000000..26fda7f --- /dev/null +++ b/Assets/scripts/SoundManager.cs @@ -0,0 +1,75 @@ +using UnityEngine; +using System.Collections; + +public class SoundManager : MonoBehaviour +{ + public AudioSource MainMenu; + public AudioSource Gameplay; + public AudioSource Scrapping; + + public static SoundManager Instance + { + get { return _instance; } + } + + private static SoundManager _instance; + + void Awake() + { + if (_instance) + { + Destroy(gameObject); + } + else + { + _instance = this; + } + } + + public void PlayMainMenuMusic() + { + if (Gameplay.isPlaying) + { + Gameplay.Stop(); + } + + if (!MainMenu.isPlaying) + { + MainMenu.Play(); + } + } + + public void PlayGameplayMusic() + { + if (MainMenu.isPlaying) + { + MainMenu.Stop(); + } + + if (!Gameplay.isPlaying) + { + Gameplay.Play(); + } + } + + public void UpdateScrappingVolume( float volume) + { + Scrapping.volume = volume; + } + + + public void PlayScrappingSound(float volume ) + { + if (!Scrapping.isPlaying) + { + Scrapping.volume = volume; + Scrapping.Play(); + } + } + + public void StopScrappingSound() + { + Scrapping.Stop(); + } + +} diff --git a/Assets/scripts/SoundManager.cs.meta b/Assets/scripts/SoundManager.cs.meta new file mode 100644 index 0000000..2f11f4f --- /dev/null +++ b/Assets/scripts/SoundManager.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5c912191e47fdc349afa12621f50abfc +timeCreated: 1454249321 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: