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CharacterController: m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 2 - m_Height: 2.79999995 - m_Radius: .5 + m_Height: 2.8 + m_Radius: 0.5 m_SlopeLimit: 45 - m_StepOffset: .300000012 - m_SkinWidth: .0799999982 + m_StepOffset: 0.3 + m_SkinWidth: 0.08 m_MinMoveDistance: 0 - m_Center: {x: 0, y: 1.46000004, z: 0} + m_Center: {x: 0, y: 1.46, z: 0} --- !u!1001 &100100000 Prefab: m_ObjectHideFlags: 1 serializedVersion: 2 m_Modification: m_TransformParent: {fileID: 0} - m_Modifications: [] + m_Modifications: + - target: {fileID: 0} + propertyPath: m_IsActive + value: 1 + objectReference: {fileID: 0} m_RemovedComponents: [] m_ParentPrefab: {fileID: 0} m_RootGameObject: {fileID: 135078} diff --git a/Assets/characters/Prefabs/BlackBeard.prefab.meta b/Assets/prefabs/characters/old_Prefabs/BlackBeard.prefab.meta similarity index 100% rename from Assets/characters/Prefabs/BlackBeard.prefab.meta rename to Assets/prefabs/characters/old_Prefabs/BlackBeard.prefab.meta diff --git a/Assets/characters/Prefabs/RedBeard.prefab b/Assets/prefabs/characters/old_Prefabs/RedBeard.prefab similarity index 92% rename from Assets/characters/Prefabs/RedBeard.prefab rename to Assets/prefabs/characters/old_Prefabs/RedBeard.prefab index e0dacdb..044d9c5 100644 --- a/Assets/characters/Prefabs/RedBeard.prefab +++ b/Assets/prefabs/characters/old_Prefabs/RedBeard.prefab @@ -1237,8 +1237,8 @@ Transform: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 157434} - m_LocalRotation: {x: -.0650637969, y: .704107046, z: .704107046, w: .0650637969} - m_LocalPosition: {x: .0853532553, y: -.222892672, z: .0214552693} + m_LocalRotation: {x: -0.0650638, y: 0.70410705, z: 0.70410705, w: 0.0650638} + m_LocalPosition: {x: 0.085353255, y: -0.22289267, z: 0.02145527} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 420962} @@ -1262,8 +1262,8 @@ Transform: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: 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a/Assets/characters/Prefabs/RedBeard.prefab.meta b/Assets/prefabs/characters/old_Prefabs/RedBeard.prefab.meta similarity index 100% rename from Assets/characters/Prefabs/RedBeard.prefab.meta rename to Assets/prefabs/characters/old_Prefabs/RedBeard.prefab.meta diff --git a/Assets/characters/Prefabs/YellowBeard.prefab b/Assets/prefabs/characters/old_Prefabs/YellowBeard.prefab similarity index 92% rename from Assets/characters/Prefabs/YellowBeard.prefab rename to Assets/prefabs/characters/old_Prefabs/YellowBeard.prefab index b566aab..599a17f 100644 --- a/Assets/characters/Prefabs/YellowBeard.prefab +++ b/Assets/prefabs/characters/old_Prefabs/YellowBeard.prefab @@ -1238,7 +1238,7 @@ Transform: m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 132192} m_LocalRotation: {x: 0, y: -0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: .0403795838} + m_LocalPosition: {x: 0, y: 0, z: 0.040379584} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 427808} @@ -1251,7 +1251,7 @@ 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1778514724} diff --git a/Assets/scenes/jpScene_FaceCam.unity.meta b/Assets/scenes/jpScene_FaceCam.unity.meta new file mode 100644 index 0000000..7e7f3ad --- /dev/null +++ b/Assets/scenes/jpScene_FaceCam.unity.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 54769effdc3808a4a9cfa38b4eca6102 +timeCreated: 1454188004 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scenes/jptest.unity b/Assets/scenes/jptest_spring_joints.unity similarity index 100% rename from Assets/scenes/jptest.unity rename to Assets/scenes/jptest_spring_joints.unity diff --git a/Assets/scenes/jptest.unity.meta b/Assets/scenes/jptest_spring_joints.unity.meta similarity index 100% rename from Assets/scenes/jptest.unity.meta rename to Assets/scenes/jptest_spring_joints.unity.meta diff --git a/Assets/scripts/Character.cs b/Assets/scripts/Character.cs index 21f6887..1458a5d 100644 --- a/Assets/scripts/Character.cs +++ b/Assets/scripts/Character.cs @@ -18,19 +18,41 @@ public class Character : MonoBehaviour private float dashRemainingTime = 0f; private bool isDashing = false; + private int playerId; + private SelectorWithBolts selector; + + private Vector3 dashForward; + + public int PlayerID + { + get { return playerId; } + set { playerId = value; } + } + void Awake() { rb = GetComponent(); } + void Start() + { + selector = GameObject.FindObjectOfType(); + } + void Update() { + Debug.Log(rb.velocity.magnitude); + if (dashRemainingTime > 0) { dashRemainingTime = Mathf.Clamp(dashRemainingTime - Time.deltaTime, 0f, DashCooldown); } - if (!isDashing) + if (isDashing) + { + rb.AddForce(dashForward * DashForce, ForceMode.VelocityChange); + } + else { rb.rotation = Quaternion.RotateTowards(rb.rotation, targetRot, TurnSpeed * Time.deltaTime); } @@ -78,9 +100,9 @@ public class Character : MonoBehaviour { isDashing = true; - Vector3 fwd = GetComponent().forward; + dashForward = GetComponent().forward; rb.velocity = Vector3.zero; - rb.AddForce(fwd * DashForce, ForceMode.Impulse); + animator.SetTrigger("Dash"); yield return new WaitForSeconds(0.9f); diff --git a/Assets/scripts/CharacterController.cs b/Assets/scripts/CharacterController.cs index 21df4b2..912f0d1 100644 --- a/Assets/scripts/CharacterController.cs +++ b/Assets/scripts/CharacterController.cs @@ -14,6 +14,8 @@ public class CharacterController : MonoBehaviour InputManager.Instance.PushActiveContext("Normal", (int)playerNumber); InputManager.Instance.AddCallback((int)playerNumber, HandlePlayerAxis); InputManager.Instance.AddCallback((int)playerNumber, HandlePlayerButtons); + + character.PlayerID = (int)playerNumber; } private void HandlePlayerAxis(MappedInput input) diff --git a/Assets/scripts/SelectorWithBolts.cs b/Assets/scripts/SelectorWithBolts.cs new file mode 100644 index 0000000..514ff43 --- /dev/null +++ b/Assets/scripts/SelectorWithBolts.cs @@ -0,0 +1,30 @@ +using UnityEngine; +using System.Collections; + +[RequireComponent(typeof(Rigidbody))] +public class SelectorWithBolts : MonoBehaviour +{ + public Transform[] Bolts; + public Transform[] RootCylinders; + + private Rigidbody rb; + + void Awake() + { + rb = GetComponent(); + } + + void Update() + { + for (int i = 0; i < RootCylinders.Length; i++) + { + Vector3 constraintPos = Bolts[i].position; + RootCylinders[i].position = constraintPos; + } + } + + public void ApplyForce(int playerID, Vector3 force) + { + rb.AddForceAtPosition(force, Bolts[playerID].position); + } +} diff --git a/Assets/scripts/SelectorWithBolts.cs.meta b/Assets/scripts/SelectorWithBolts.cs.meta new file mode 100644 index 0000000..6c25f39 --- /dev/null +++ b/Assets/scripts/SelectorWithBolts.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a45987b669b860c4ebaf9d773918cd04 +timeCreated: 1454177626 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index 3534236..119557b 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -4,12 +4,12 @@ PhysicsManager: m_ObjectHideFlags: 0 serializedVersion: 2 - m_Gravity: {x: 0, y: -9.81, z: 0} + m_Gravity: {x: 0, y: -9.81000042, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 - m_SleepThreshold: 0.005 - m_DefaultContactOffset: 0.01 + m_SleepThreshold: .00499999989 + m_DefaultContactOffset: .00999999978 m_SolverIterationCount: 6 m_QueriesHitTriggers: 1 m_EnableAdaptiveForce: 0 - m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff8fffffffefffffffaffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..ec6943b 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -13,9 +13,9 @@ TagManager: - UI - - - - - - - - + - Cylinder + - Character + - Ouija - - - diff --git a/UnityPackages/SoundEffectsForDragAndRuneHover.unitypackage b/UnityPackages/SoundEffectsForDragAndRuneHover.unitypackage new file mode 100644 index 0000000..fe064b1 Binary files /dev/null and b/UnityPackages/SoundEffectsForDragAndRuneHover.unitypackage differ diff --git a/UnityPackages/WordGeneratorScript.unitypackage b/UnityPackages/WordGeneratorScript.unitypackage new file mode 100644 index 0000000..fa53e8f Binary files /dev/null and b/UnityPackages/WordGeneratorScript.unitypackage differ diff --git a/UnityPackages/soundGenV1.unitypackage b/UnityPackages/soundGenV1.unitypackage index 9f06eef..a12b828 100644 Binary files a/UnityPackages/soundGenV1.unitypackage and b/UnityPackages/soundGenV1.unitypackage differ diff --git a/UnityPackages/soundGenV2GenForGameAndMenu.unitypackage b/UnityPackages/soundGenV2GenForGameAndMenu.unitypackage new file mode 100644 index 0000000..6272724 Binary files /dev/null and b/UnityPackages/soundGenV2GenForGameAndMenu.unitypackage differ