This commit is contained in:
Patrice Vignola 2016-01-31 15:47:59 -05:00
parent 2937472366
commit 53478b8bca
13 changed files with 324 additions and 28 deletions

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@ -15,7 +15,7 @@ MonoBehaviour:
- name: Normal
ButtonActions:
- name: Dash
XboxButtons: 02000000000000000100000003000000
XboxButtons: 020000000000000001000000030000000400000005000000
KeyboardKeys:
AxisRanges:
- name: MoveLeft

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@ -2,7 +2,8 @@
using System.Collections.Generic;
using System.Linq;
using System.Collections;
using InputHandler;
using InputHandler;
using UnityEngine.UI;
public class LevelManager : MonoBehaviour {
@ -23,12 +24,83 @@ public class LevelManager : MonoBehaviour {
private SelectorWithBolts Selector;
private GameObject PhysicsContainer;
private int playerId;
private int playerId;
public Image Icon1;
public Image Icon2;
public Image Icon3;
public Image IconGo;
private IEnumerator CountDown()
{
yield return new WaitForSeconds(0.5f);
yield return StartCoroutine(FadeOutNumber(Icon3));
yield return StartCoroutine(FadeOutNumber(Icon2));
yield return StartCoroutine(FadeOutNumber(Icon1));
yield return StartCoroutine(FadeOutNumber(IconGo));
for (int i = 0; i < 3; i++)
{
InputManager.Instance.PushActiveContext("Normal", i);
}
}
private IEnumerator FadeOutNumber(Image number)
{
number.gameObject.SetActive(true);
number.rectTransform.offsetMax = Vector2.zero;
number.rectTransform.offsetMin = Vector2.zero;
Vector2 initialAnchorMin = new Vector2(0.4f, 0.3f);
Vector2 initialAnchorMax = new Vector2(0.6f, 0.7f);
Vector2 finalAnchor = new Vector2(0.5f, 0.5f);
float ratio = 0f;
Color initialColor = number.color;
Color finalColor = new Color(initialColor.r, initialColor.g, initialColor.b, 0f);
while (ratio < 1f)
{
ratio += Time.deltaTime / 1f;
number.rectTransform.anchorMin = Vector2.Lerp(initialAnchorMin, finalAnchor, ratio);
number.rectTransform.anchorMax = Vector2.Lerp(initialAnchorMax, finalAnchor, ratio);
number.color = Color.Lerp(initialColor, finalColor, ratio);
yield return null;
}
number.gameObject.SetActive(false);
}
// Use this for initialization
void Start()
{
state = GameState.Instance;
void Start()
{
for (int i = 0; i < 3; i++)
{
InputManager.Instance.PushActiveContext("CinematicEvent", i);
}
Icon1.gameObject.SetActive(false);
Icon2.gameObject.SetActive(false);
Icon3.gameObject.SetActive(false);
IconGo.gameObject.SetActive(false);
StartCoroutine(CountDown());
state = GameState.Instance;
state.currentLevel = this;
int numColumns = state.numColumns;
int numRows = state.numRows;
@ -83,14 +155,14 @@ public class LevelManager : MonoBehaviour {
SoundManager.Instance.PlayShortHorn();
}
/*void Update()
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
StartCoroutine(SendWinnerToTheSky(state.players[1]));
StartCoroutine(FadeToDark());
}
}*/
}
public void PressTile(int letterNum, RuneBehaviour tile)
{
@ -280,7 +352,7 @@ public class LevelManager : MonoBehaviour {
yield return null;
}
Application.LoadLevel(0); //TODO Check this
Application.LoadLevel(1); //TODO Check this
}
private void EnableKinematics(bool state)