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This commit is contained in:
Patrice Vignola 2016-01-31 16:40:34 -05:00
parent 2b39079cbe
commit 852b474c87
2 changed files with 23 additions and 22 deletions

View File

@ -11,7 +11,7 @@ public class CharacterController : MonoBehaviour
void Start ()
{
InputManager.Instance.PushActiveContext("Normal", (int)playerNumber);
//InputManager.Instance.PushActiveContext("Normal", (int)playerNumber);
InputManager.Instance.AddCallback((int)playerNumber, HandlePlayerAxis);
InputManager.Instance.AddCallback((int)playerNumber, HandlePlayerButtons);

View File

@ -39,12 +39,15 @@ public class LevelManager : MonoBehaviour {
yield return StartCoroutine(FadeOutNumber(Icon2));
yield return StartCoroutine(FadeOutNumber(Icon1));
yield return StartCoroutine(FadeOutNumber(IconGo));
for (int i = 0; i < 3; i++)
{
InputManager.Instance.PushActiveContext("Normal", i);
}
EnableKinematics(false);
//play start sound
SoundManager.Instance.PlayShortHorn();
}
private IEnumerator FadeOutNumber(Image number)
@ -86,20 +89,6 @@ public class LevelManager : MonoBehaviour {
// Use this for initialization
void Start()
{
for (int i = 0; i < 3; i++)
{
InputManager.Instance.PushActiveContext("CinematicEvent", i);
}
Icon1.gameObject.SetActive(false);
Icon2.gameObject.SetActive(false);
Icon3.gameObject.SetActive(false);
IconGo.gameObject.SetActive(false);
StartCoroutine(CountDown());
state = GameState.Instance;
state.currentLevel = this;
int numColumns = state.numColumns;
@ -149,12 +138,24 @@ public class LevelManager : MonoBehaviour {
}
Selector = GameObject.FindObjectOfType<SelectorWithBolts>();
PhysicsContainer = GameObject.Find("PhysicsContainer");
//play start sound
SoundManager.Instance.PlayShortHorn();
PhysicsContainer = GameObject.Find("PhysicsContainer");
EnableKinematics(true);
for (int i = 0; i < 3; i++)
{
InputManager.Instance.PushActiveContext("CinematicEvent", i);
}
Icon1.gameObject.SetActive(false);
Icon2.gameObject.SetActive(false);
Icon3.gameObject.SetActive(false);
IconGo.gameObject.SetActive(false);
StartCoroutine(CountDown());
}
/*
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
@ -162,7 +163,7 @@ public class LevelManager : MonoBehaviour {
StartCoroutine(SendWinnerToTheSky(state.players[1]));
StartCoroutine(FadeToDark());
}
}
}*/
public void PressTile(int letterNum, RuneBehaviour tile)
{