mirror of
https://github.com/ConjureETS/OuijaMTLGJ2016.git
synced 2026-03-24 02:01:06 +00:00
dsggesgsrg
This commit is contained in:
parent
2b39079cbe
commit
852b474c87
@ -11,7 +11,7 @@ public class CharacterController : MonoBehaviour
|
|||||||
|
|
||||||
void Start ()
|
void Start ()
|
||||||
{
|
{
|
||||||
InputManager.Instance.PushActiveContext("Normal", (int)playerNumber);
|
//InputManager.Instance.PushActiveContext("Normal", (int)playerNumber);
|
||||||
InputManager.Instance.AddCallback((int)playerNumber, HandlePlayerAxis);
|
InputManager.Instance.AddCallback((int)playerNumber, HandlePlayerAxis);
|
||||||
InputManager.Instance.AddCallback((int)playerNumber, HandlePlayerButtons);
|
InputManager.Instance.AddCallback((int)playerNumber, HandlePlayerButtons);
|
||||||
|
|
||||||
|
|||||||
@ -39,12 +39,15 @@ public class LevelManager : MonoBehaviour {
|
|||||||
yield return StartCoroutine(FadeOutNumber(Icon2));
|
yield return StartCoroutine(FadeOutNumber(Icon2));
|
||||||
yield return StartCoroutine(FadeOutNumber(Icon1));
|
yield return StartCoroutine(FadeOutNumber(Icon1));
|
||||||
|
|
||||||
yield return StartCoroutine(FadeOutNumber(IconGo));
|
|
||||||
|
|
||||||
for (int i = 0; i < 3; i++)
|
for (int i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
InputManager.Instance.PushActiveContext("Normal", i);
|
InputManager.Instance.PushActiveContext("Normal", i);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EnableKinematics(false);
|
||||||
|
|
||||||
|
//play start sound
|
||||||
|
SoundManager.Instance.PlayShortHorn();
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator FadeOutNumber(Image number)
|
private IEnumerator FadeOutNumber(Image number)
|
||||||
@ -86,20 +89,6 @@ public class LevelManager : MonoBehaviour {
|
|||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 3; i++)
|
|
||||||
{
|
|
||||||
InputManager.Instance.PushActiveContext("CinematicEvent", i);
|
|
||||||
}
|
|
||||||
|
|
||||||
Icon1.gameObject.SetActive(false);
|
|
||||||
Icon2.gameObject.SetActive(false);
|
|
||||||
Icon3.gameObject.SetActive(false);
|
|
||||||
IconGo.gameObject.SetActive(false);
|
|
||||||
|
|
||||||
StartCoroutine(CountDown());
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
state = GameState.Instance;
|
state = GameState.Instance;
|
||||||
state.currentLevel = this;
|
state.currentLevel = this;
|
||||||
int numColumns = state.numColumns;
|
int numColumns = state.numColumns;
|
||||||
@ -151,10 +140,22 @@ public class LevelManager : MonoBehaviour {
|
|||||||
Selector = GameObject.FindObjectOfType<SelectorWithBolts>();
|
Selector = GameObject.FindObjectOfType<SelectorWithBolts>();
|
||||||
PhysicsContainer = GameObject.Find("PhysicsContainer");
|
PhysicsContainer = GameObject.Find("PhysicsContainer");
|
||||||
|
|
||||||
//play start sound
|
|
||||||
SoundManager.Instance.PlayShortHorn();
|
EnableKinematics(true);
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
InputManager.Instance.PushActiveContext("CinematicEvent", i);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Icon1.gameObject.SetActive(false);
|
||||||
|
Icon2.gameObject.SetActive(false);
|
||||||
|
Icon3.gameObject.SetActive(false);
|
||||||
|
IconGo.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
StartCoroutine(CountDown());
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(KeyCode.Space))
|
if (Input.GetKeyDown(KeyCode.Space))
|
||||||
@ -162,7 +163,7 @@ public class LevelManager : MonoBehaviour {
|
|||||||
StartCoroutine(SendWinnerToTheSky(state.players[1]));
|
StartCoroutine(SendWinnerToTheSky(state.players[1]));
|
||||||
StartCoroutine(FadeToDark());
|
StartCoroutine(FadeToDark());
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
|
|
||||||
public void PressTile(int letterNum, RuneBehaviour tile)
|
public void PressTile(int letterNum, RuneBehaviour tile)
|
||||||
{
|
{
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user