Added new rune assets
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timeCreated: 1454150345
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guid: fbd303d243c0dc341a647933f14eff27
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timeCreated: 1454150348
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licenseType: Free
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fileFormatVersion: 2
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guid: 873afe4a1a97a484b8d177e3cc6ebfd5
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timeCreated: 1454150347
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timeCreated: 1454211288
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licenseType: Free
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licenseType: Free
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 53b1559eb09e3124cba03468f215269c
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guid: 53b1559eb09e3124cba03468f215269c
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||||||
timeCreated: 1454150345
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timeCreated: 1454211288
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licenseType: Free
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licenseType: Free
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fileIDToRecycleName: {}
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fileFormatVersion: 2
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guid: 4c630df4caf0ff24f80fccd2e7350267
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timeCreated: 1454150345
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licenseType: Free
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timeCreated: 1454150348
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licenseType: Free
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licenseType: Free
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timeCreated: 1454150347
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timeCreated: 1454211289
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licenseType: Free
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licenseType: Free
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||||||
timeCreated: 1454150348
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timeCreated: 1454211289
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||||||
licenseType: Free
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licenseType: Free
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guid: c5362a9f32d439f49b827596620cd35f
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||||||
timeCreated: 1454150348
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timeCreated: 1454211289
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||||||
licenseType: Free
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licenseType: Free
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timeCreated: 1454150348
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||||||
licenseType: Free
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||||||
TextureImporter:
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fileIDToRecycleName: {}
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|
||||||
serializedVersion: 2
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|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
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|
||||||
enableMipMap: 1
|
|
||||||
linearTexture: 0
|
|
||||||
correctGamma: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: .25
|
|
||||||
normalMapFilter: 0
|
|
||||||
isReadable: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 0
|
|
||||||
cubemapConvolution: 0
|
|
||||||
cubemapConvolutionSteps: 8
|
|
||||||
cubemapConvolutionExponent: 1.5
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: -1
|
|
||||||
maxTextureSize: 2048
|
|
||||||
textureSettings:
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|
||||||
filterMode: -1
|
|
||||||
aniso: 16
|
|
||||||
mipBias: -1
|
|
||||||
wrapMode: 1
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|
||||||
nPOTScale: 0
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|
||||||
lightmap: 0
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|
||||||
rGBM: 0
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||||||
compressionQuality: 50
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||||||
allowsAlphaSplitting: 0
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||||||
spriteMode: 1
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||||||
spriteExtrude: 1
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||||||
spriteMeshType: 1
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||||||
alignment: 0
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spritePivot: {x: .5, y: .5}
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||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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|
||||||
spritePixelsToUnits: 100
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||||||
alphaIsTransparency: 1
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||||||
textureType: 8
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||||||
buildTargetSettings: []
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|
||||||
spriteSheet:
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|
||||||
sprites: []
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||||||
spritePackingTag:
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||||||
userData:
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assetBundleName:
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assetBundleVariant:
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licenseType: Free
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fileIDToRecycleName: {}
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serializedVersion: 2
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||||||
mipmaps:
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||||||
mipMapMode: 0
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||||||
enableMipMap: 1
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||||||
linearTexture: 0
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||||||
correctGamma: 0
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|
||||||
fadeOut: 0
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||||||
borderMipMap: 0
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||||||
mipMapFadeDistanceStart: 1
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|
||||||
mipMapFadeDistanceEnd: 3
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|
||||||
bumpmap:
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|
||||||
convertToNormalMap: 0
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|
||||||
externalNormalMap: 0
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|
||||||
heightScale: .25
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||||||
normalMapFilter: 0
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||||||
isReadable: 0
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||||||
grayScaleToAlpha: 0
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|
||||||
generateCubemap: 0
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|
||||||
cubemapConvolution: 0
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|
||||||
cubemapConvolutionSteps: 8
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|
||||||
cubemapConvolutionExponent: 1.5
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||||||
seamlessCubemap: 0
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|
||||||
textureFormat: -1
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||||||
maxTextureSize: 2048
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||||||
textureSettings:
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|
||||||
filterMode: -1
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|
||||||
aniso: 16
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|
||||||
mipBias: -1
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|
||||||
wrapMode: 1
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|
||||||
nPOTScale: 0
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|
||||||
lightmap: 0
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|
||||||
rGBM: 0
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|
||||||
compressionQuality: 50
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|
||||||
allowsAlphaSplitting: 0
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|
||||||
spriteMode: 1
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|
||||||
spriteExtrude: 1
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|
||||||
spriteMeshType: 1
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|
||||||
alignment: 0
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|
||||||
spritePivot: {x: .5, y: .5}
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|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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|
||||||
spritePixelsToUnits: 100
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|
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alphaIsTransparency: 1
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textureType: 8
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buildTargetSettings: []
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spriteSheet:
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||||||
sprites: []
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spritePackingTag:
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userData:
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assetBundleName:
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assetBundleVariant:
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|
||||||
@ -21,9 +21,10 @@ public class RuneBehaviour : MonoBehaviour {
|
|||||||
lightState -= Time.deltaTime / LightTime;
|
lightState -= Time.deltaTime / LightTime;
|
||||||
if (lightState < 0)
|
if (lightState < 0)
|
||||||
lightState = 0;
|
lightState = 0;
|
||||||
//symbol.color = new Color(1 - lightState, 1f, 1 - lightState);
|
symbol.color = new Color(1 - lightState, 1f, 1 - lightState);
|
||||||
|
|
||||||
symbol.color = new Color(1f - lightState * 0.5f, 1f - lightState * 0.8f, 1f);
|
//Mauve cool
|
||||||
|
//symbol.color = new Color(1f - lightState * 0.5f, 1f - lightState * 0.8f, 1f);
|
||||||
|
|
||||||
|
|
||||||
//symbol.color = new Color(1f - lightState * 0.4f, 1f - lightState * 0.4f, 1f);
|
//symbol.color = new Color(1f - lightState * 0.4f, 1f - lightState * 0.4f, 1f);
|
||||||
|
|||||||