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adding limits to player movement
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@ -14,18 +14,20 @@ public class PlayerBehaviour : MonoBehaviour {
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}
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// Update is called once per frame
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void Update () {
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void FixedUpdate () {
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string horizAxisString = "Horizontal"+(playerNumber==1?"":playerNumber.ToString());
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string vertAxisString = "Vertical"+(playerNumber==1?"":playerNumber.ToString());
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Vector3 movement = new Vector3 (Input.GetAxis(horizAxisString), Input.GetAxis(vertAxisString), 0) * speed;
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Vector3 movement = new Vector3 (Input.GetAxis(horizAxisString), Input.GetAxis(vertAxisString), 0) * speed * Time.deltaTime;
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if (movement.magnitude > speed)
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movement = movement.normalized * speed;
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movement = movement.normalized * speed * Time.deltaTime;
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//if((transform.position + movement - anchor.transform.position).magnitude >= maxRangeFromAnchor)
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// movement -= anchor.transform.position - transform.position
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Vector3 distanceFromAnchor = transform.position - anchor.transform.position;
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if ((distanceFromAnchor + movement).magnitude > maxRangeFromAnchor) {
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movement -= (distanceFromAnchor - distanceFromAnchor.normalized * maxRangeFromAnchor);
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}//*/
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transform.position += movement * Time.deltaTime;
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transform.position += movement;
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}
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}
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