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a/Assets/scripts/Character.cs +++ b/Assets/scripts/Character.cs @@ -1,118 +1,118 @@ -using UnityEngine; -using System.Collections; -using System; - -[RequireComponent(typeof(Rigidbody))] -public class Character : MonoBehaviour -{ - public Animator animator; - - public float MoveSpeed; - public float TurnSpeed; - public float DashForce; - public float DashCooldown; - public Color TrailColor; - - private Rigidbody rb; - private Quaternion targetRot = Quaternion.identity; - - private float dashRemainingTime = 6f; - private bool isDashing = false; - - private int playerId; - private SelectorWithBolts selector; - - private Vector3 dashForward; - - private ParticleSystem particleSys; - - public int PlayerID - { - get { return playerId; } - set { playerId = value; } - } - - void Awake() - { - rb = GetComponent(); - particleSys = GetComponent(); - } - - void Start() - { - selector = GameObject.FindObjectOfType(); - } - - void Update() - { - if (dashRemainingTime > 0) - { - dashRemainingTime = Mathf.Clamp(dashRemainingTime - Time.deltaTime, 0f, DashCooldown); - } - - if (isDashing) - { - rb.AddForce(dashForward * DashForce, ForceMode.VelocityChange); - } - else +using UnityEngine; +using System.Collections; +using System; + +[RequireComponent(typeof(Rigidbody))] +public class Character : MonoBehaviour +{ + public Animator animator; + + public float MoveSpeed; + public float TurnSpeed; + public float DashForce; + public float DashCooldown; + public Color TrailColor; + + private Rigidbody rb; + private Quaternion targetRot = Quaternion.identity; + + private float dashRemainingTime = 6f; + private bool isDashing = false; + + private int playerId; + private SelectorWithBolts selector; + + private Vector3 dashForward; + + private ParticleSystem particleSys; + + public int PlayerID + { + get { return playerId; } + set { playerId = value; } + } + + void Awake() + { + rb = GetComponent(); + particleSys = GetComponent(); + } + + void Start() + { + selector = GameObject.FindObjectOfType(); + } + + void Update() + { + if (dashRemainingTime > 0) { - rb.rotation = Quaternion.RotateTowards(rb.rotation, targetRot, TurnSpeed * Time.deltaTime); - } - } - - public void Move(float xValue, float zValue) - { - if (isDashing) return; - - Vector3 forwardDir = Camera.main.transform.forward; - Vector3 rightDir = Camera.main.transform.right; - - forwardDir.y = 0f; - forwardDir = forwardDir.normalized * zValue; - - rightDir.y = 0f; - rightDir = rightDir.normalized * xValue; - - Vector3 newVelocity = (forwardDir + rightDir) * MoveSpeed; - - if (newVelocity != Vector3.zero) - { - // We rotate to face the new direction - targetRot = Quaternion.LookRotation(newVelocity.normalized); - } - - newVelocity.y = rb.velocity.y; - - rb.velocity = newVelocity; - animator.SetFloat("Walk", rb.velocity.magnitude); - } - - public bool Dash() - { - if (dashRemainingTime > 0f) return false; - - selector.ReplenishPlayerDashMeter(playerId); - - dashRemainingTime = DashCooldown; - - //particleSys.Play(); - - StartCoroutine(DashCoroutine()); - - return true; - } - - private IEnumerator DashCoroutine() - { - isDashing = true; - - dashForward = GetComponent().forward; - rb.velocity = Vector3.zero; - - animator.SetTrigger("Dash"); - - yield return new WaitForSeconds(0.9f); - - isDashing = false; - } -} + dashRemainingTime = Mathf.Clamp(dashRemainingTime - Time.deltaTime, 0f, DashCooldown); + } + + if (isDashing) + { + rb.AddForce(dashForward * DashForce, ForceMode.VelocityChange); + } + else + { + rb.rotation = Quaternion.RotateTowards(rb.rotation, targetRot, TurnSpeed * Time.deltaTime); + } + } + + public void Move(float xValue, float zValue) + { + if (isDashing) return; + + Vector3 forwardDir = Camera.main.transform.forward; + Vector3 rightDir = Camera.main.transform.right; + + forwardDir.y = 0f; + forwardDir = forwardDir.normalized * zValue; + + rightDir.y = 0f; + rightDir = rightDir.normalized * xValue; + + Vector3 newVelocity = (forwardDir + rightDir) * MoveSpeed; + + if (newVelocity != Vector3.zero) + { + // We rotate to face the new direction + targetRot = Quaternion.LookRotation(newVelocity.normalized); + } + + newVelocity.y = rb.velocity.y; + + rb.velocity = newVelocity; + animator.SetFloat("Walk", rb.velocity.magnitude); + } + + public bool Dash() + { + if (dashRemainingTime > 0f) return false; + + selector.ReplenishPlayerDashMeter(playerId); + + dashRemainingTime = DashCooldown; + + //particleSys.Play(); + + StartCoroutine(DashCoroutine()); + + return true; + } + + private IEnumerator DashCoroutine() + { + isDashing = true; + + dashForward = GetComponent().forward; + rb.velocity = Vector3.zero; + + animator.SetTrigger("Dash"); + + yield return new WaitForSeconds(0.9f); + + isDashing = false; + } +} diff --git a/Assets/scripts/DragSound.cs b/Assets/scripts/DragSound.cs new file mode 100644 index 0000000..8cbbebc --- /dev/null +++ b/Assets/scripts/DragSound.cs @@ -0,0 +1,26 @@ +using UnityEngine; +using System.Collections; + +public class DragSound : MonoBehaviour +{ + public static AudioSource drag; + + void Awake() + { + drag = GetComponent(); + } + + public void Start() + { + PlayDrag(); + } + + public static void PlayDrag() + { + drag.Play(); + } + public static void StopDrag() + { + drag.Stop(); + } +} diff --git a/Assets/scripts/DragSound.cs.meta b/Assets/scripts/DragSound.cs.meta new file mode 100644 index 0000000..75f3fdb --- /dev/null +++ b/Assets/scripts/DragSound.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f6ad1334fd7b8974c9805c86d7e5aa85 +timeCreated: 1454187456 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/GUIGameplay.cs b/Assets/scripts/GUIGameplay.cs new file mode 100644 index 0000000..b3f0c97 --- /dev/null +++ b/Assets/scripts/GUIGameplay.cs @@ -0,0 +1,70 @@ +using UnityEngine; +using System.Collections; + +public class GUIGameplay : MonoBehaviour { + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } + void OnGUI() + { + + // Make the first button. If it is pressed, Application.Loadlevel (1) will be executed + for(int i = 0; i("runic_" + (char)('a' + character)); + // Debug.Log(p.score); + if (j+1 > p.index) + { + + temp = GUI.color ; + GUI.color = new Color(1f, 1f, 1f, 0.50f); + GUI.DrawTexture(new Rect(20 + Screen.width / 3 * i + j * 30 + 20, 40, 30, 30), rune); + GUI.color = temp; + + } + else + { + GUI.DrawTexture(new Rect(20 + Screen.width / 3 * i + j * 30 + 20, 40, 30, 30), rune); + } + + + } + } + + } +} diff --git a/Assets/scripts/GUIGameplay.cs.meta b/Assets/scripts/GUIGameplay.cs.meta new file mode 100644 index 0000000..90930c7 --- /dev/null +++ b/Assets/scripts/GUIGameplay.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f64ee281a9baddc40a746420c5bb884f +timeCreated: 1454244894 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/LevelManager.cs b/Assets/scripts/LevelManager.cs index 479342a..8caf1b8 100644 --- a/Assets/scripts/LevelManager.cs +++ b/Assets/scripts/LevelManager.cs @@ -21,6 +21,7 @@ public class LevelManager : MonoBehaviour { private SelectorWithBolts Selector; private GameObject PhysicsContainer; + private int playerId; // Use this for initialization void Start() @@ -83,9 +84,11 @@ public class LevelManager : MonoBehaviour { { if (player.hasNextLetter(letterNum)) { - tile.symbol.color = PlayerColors[player.num - 1]; - StartCoroutine(MoveSelectorToTile(tile)); + playerId = player.num - 1; + tile.symbol.color = PlayerColors[playerId]; + StartCoroutine(MoveSelectorToTile(tile)); + //Do something if (player.hasWon()) { @@ -152,7 +155,7 @@ public class LevelManager : MonoBehaviour { Vector3 endPos = cameraTrans.position + cameraTrans.forward * 10f;//trans.position + new Vector3(0f, 5f, 0f); Quaternion endRot = Quaternion.LookRotation(cameraTrans.forward); - ratio += Time.deltaTime / 2f; + ratio += Time.deltaTime / 1.5f; trans.position = Vector3.Lerp(startPos, endPos, ratio); trans.rotation = Quaternion.Slerp(startRot, endRot, ratio); @@ -177,9 +180,11 @@ public class LevelManager : MonoBehaviour { float ratio = 0f; while (ratio < 1f) { - ratio += Time.deltaTime / 0.5f; + ratio += Time.deltaTime / 1f; - Vector3 endPos = Camera.main.ViewportToWorldPoint(new Vector3(0.9f, 0.9f, Camera.main.nearClipPlane + 0.1f)); + float viewportX = 0.2f + playerId * 0.3f; + + Vector3 endPos = Camera.main.ViewportToWorldPoint(new Vector3(viewportX, 0.8f, Camera.main.nearClipPlane + 0.1f)); trans.position = Vector3.Lerp(startPos, endPos, ratio); trans.localScale = Vector3.Lerp(startScale, endScale, ratio); diff --git a/Assets/scripts/RuneBehaviour.cs b/Assets/scripts/RuneBehaviour.cs index 7fd6c52..b59e574 100644 --- a/Assets/scripts/RuneBehaviour.cs +++ b/Assets/scripts/RuneBehaviour.cs @@ -1,87 +1,75 @@ -using UnityEngine; -using System.Collections; - -public class RuneBehaviour : MonoBehaviour { - - public static float range; - public SpriteRenderer symbol; - public int letterNum; - private float elapsedTime = 0f; - public const float LightTime = 1.5f; - public Color DefaultColor; - - private Color targetColor; - private float sign = 0f; - - private Character currentCharacter; - - void Update () - { - if (sign == 0f) return; - - elapsedTime += Time.deltaTime * sign; - - float ratio = elapsedTime / LightTime; - - symbol.color = Color.Lerp(DefaultColor, targetColor, ratio); - - if (ratio < 0f || ratio > 1f) - { - sign = 0f; - } - } - - void Start() - { - float col = 80f/255f; // Random.value; - GetComponent().material.color = new Color(col, col, col); - } - - void OnTriggerEnter(Collider col) - { - if (col.gameObject.tag == "Player" && currentCharacter == null) - { - currentCharacter = col.gameObject.GetComponent(); - - if (currentCharacter) - { - symbol.color = currentCharacter.TrailColor; - } - } - else if (col.gameObject.tag == "Ouija") - { - GameState.Instance.currentLevel.PressTile(letterNum, this); - } - } - - void OnTriggerExit(Collider col) - { - if (col.gameObject.tag == "Player" && currentCharacter != null && currentCharacter.gameObject == col.gameObject) - { - currentCharacter = null; - - StartCoroutine(FadeColorOut()); - } - } - - private IEnumerator FadeColorOut() - { - Color startColor = symbol.color; - - float ratio = 0f; - - while (ratio < 1f) - { - ratio += Time.deltaTime / LightTime; - symbol.color = Color.Lerp(startColor, DefaultColor, ratio); - - yield return null; - } - } - - public void SetSymbol(int letterNum) - { - this.letterNum = letterNum; - symbol.sprite = Resources.Load("runic_" + (char)('a' + letterNum)); - } -} +using UnityEngine; +using System.Collections; + +public class RuneBehaviour : MonoBehaviour { + + public static float range; + public SpriteRenderer symbol; + public int letterNum; + private float elapsedTime = 0f; + public const float LightTime = 1.5f; + public Color DefaultColor; + + private Color targetColor; + private float sign = 0f; + + private Character currentCharacter; + + void Start() + { + float col = 80f/255f; // Random.value; + GetComponent().material.color = new Color(col, col, col); + } + + void OnTriggerEnter(Collider col) + { + if (col.gameObject.tag == "Player" && currentCharacter == null) + { + currentCharacter = col.gameObject.GetComponent(); + + if (currentCharacter) + { + symbol.color = currentCharacter.TrailColor; + } + } + else if (col.gameObject.tag == "Ouija") + { + GameState.Instance.currentLevel.PressTile(letterNum, this); + } + } + + void OnTriggerExit(Collider col) + { + if (col.gameObject.tag == "Player" && currentCharacter != null && currentCharacter.gameObject == col.gameObject) + { + currentCharacter = null; + + StartCoroutine(FadeColorOut()); + } + } + + private IEnumerator FadeColorOut() + { + Color startColor = symbol.color; + + float ratio = 0f; + + while (ratio < 1f) + { + // Hack + if (enabled) + { + ratio += Time.deltaTime / LightTime; + symbol.color = Color.Lerp(startColor, DefaultColor, ratio); + } + + yield return null; + } + } + + public void SetSymbol(int letterNum) + { + this.letterNum = letterNum; + symbol.sprite = Resources.Load("runic_" + (char)('a' + letterNum)); + } +} diff --git a/Assets/scripts/RuneSound.cs b/Assets/scripts/RuneSound.cs new file mode 100644 index 0000000..ae8b731 --- /dev/null +++ b/Assets/scripts/RuneSound.cs @@ -0,0 +1,13 @@ +using UnityEngine; +using System.Collections; + +public class RuneSound : MonoBehaviour +{ + float timeTillDeath = 4f; + void Update () + { + timeTillDeath -= Time.deltaTime; + if(timeTillDeath < 0f) + Destroy(gameObject); + } +} diff --git a/Assets/scripts/RuneSound.cs.meta b/Assets/scripts/RuneSound.cs.meta new file mode 100644 index 0000000..0c62d87 --- /dev/null +++ b/Assets/scripts/RuneSound.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ea5c6b44526ac4b4dbeaeb7789961d42 +timeCreated: 1454188592 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/RuneSoundHandler.cs b/Assets/scripts/RuneSoundHandler.cs new file mode 100644 index 0000000..96ea74e --- /dev/null +++ b/Assets/scripts/RuneSoundHandler.cs @@ -0,0 +1,10 @@ +using UnityEngine; +using System.Collections; + +public class RuneSoundHandler : MonoBehaviour +{ + public static void MakeSound() + { + GameObject runeSound = (GameObject)Instantiate(Resources.Load("RuneSound")); + } +} diff --git a/Assets/scripts/RuneSoundHandler.cs.meta b/Assets/scripts/RuneSoundHandler.cs.meta new file mode 100644 index 0000000..81195cc --- /dev/null +++ b/Assets/scripts/RuneSoundHandler.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d04e443891237b342927a806673ccdae +timeCreated: 1454188611 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/SelectorWithBolts.cs b/Assets/scripts/SelectorWithBolts.cs index 849c9f9..769649f 100644 --- a/Assets/scripts/SelectorWithBolts.cs +++ b/Assets/scripts/SelectorWithBolts.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using XInputDotNetPure; [RequireComponent(typeof(Rigidbody))] public class SelectorWithBolts : MonoBehaviour @@ -14,6 +15,11 @@ public class SelectorWithBolts : MonoBehaviour private Rigidbody rb; private MeshRenderer[][] playerCylinders; + private SoundManager sm; + + public float scrappingSoundThreshold = 1f; + public float scrappingSoundVolumeFactor = 0.05f; + void Awake() { rb = GetComponent(); @@ -24,6 +30,8 @@ public class SelectorWithBolts : MonoBehaviour { playerCylinders[i] = Ropes[i].GetComponent().GetComponentsInChildren(); } + + sm = SoundManager.Instance; } void Start() @@ -41,6 +49,22 @@ public class SelectorWithBolts : MonoBehaviour Vector3 constraintPos = Bolts[i].position; RootCylinders[i].position = constraintPos; } + + if( rb.velocity.sqrMagnitude > scrappingSoundThreshold) + { + if (sm.Scrapping.isPlaying) + { + sm.UpdateScrappingVolume( Mathf.Clamp(rb.velocity.magnitude * scrappingSoundVolumeFactor, 0f, 1f)); + } + else + { + sm.PlayScrappingSound(Mathf.Clamp(rb.velocity.magnitude * scrappingSoundVolumeFactor, 0f, 1f)); + } + } + else + { + sm.UpdateScrappingVolume(0f); + } } public void ReplenishPlayerDashMeter(int playerId) @@ -74,5 +98,26 @@ public class SelectorWithBolts : MonoBehaviour yield return null; } + + StartCoroutine(VibrateController(playerId)); + } + + private IEnumerator VibrateController(int playerId) + { + GamePad.SetVibration((PlayerIndex)playerId, 1f, 1f); + + yield return new WaitForSeconds(0.5f); + + GamePad.SetVibration((PlayerIndex)playerId, 0f, 0f); + } + + void OnApplicationQuit() + { + // In case the coroutine was still running when we closed the game + + for (int i = 0; i < Bolts.Length; i++) + { + GamePad.SetVibration((PlayerIndex)i, 0f, 0f); + } } } diff --git a/Assets/scripts/SoundGen.cs b/Assets/scripts/SoundGen.cs new file mode 100644 index 0000000..8fd1380 --- /dev/null +++ b/Assets/scripts/SoundGen.cs @@ -0,0 +1,92 @@ +using UnityEngine; +using System.Collections; + +public class SoundGen : MonoBehaviour +{ + float[] ratios = new float[14]; + AudioSource audio; + float sec; + float[] scale = new float[5]; + float[] noteTimes = new float[6]; + float currNoTime; + + float BASE_NOTE; + int modif; + public int SilentInB; + public int minBeat; + public int maxBeat; + public int noteChanger; + public float slowerEffect; + void Awake() + { + modif = 0; + ratios[0] = 1f; ratios[1] = 55f/51.91f; ratios[2] = 55f/48.99f; ratios[3] = 55f/46.25f; ratios[4] = 55f/43.65f; ratios[5] = 55f/41.20f; + ratios[6] = 55f/38.89f; ratios[7] = 55f/36.71f; ratios[8] = 55f/34.65f; ratios[9] = 55f/32.70f; ratios[10] = 55f/30.87f; ratios[11] = 55f/29.14f; + ratios[12] = 2f; ratios[13] = 2f * ratios[1]; + + BASE_NOTE = 1f * ratios[noteChanger] / slowerEffect; + + scale[0] = ratios[0]; + scale[1] = ratios[3]; + scale[2] = ratios[5]; + scale[3] = ratios[7]; + scale[4] = ratios[10]; + //scale[5] = ratios[9]; + //scale[6] = ratios[11]; + //scale[7] = ratios[11]; + //scale[8] = ratios[13]; + + noteTimes[0] = 4f; + noteTimes[1] = noteTimes[0] / 2; + noteTimes[2] = noteTimes[0] / 4; + noteTimes[3] = noteTimes[0] / 8; + noteTimes[4] = noteTimes[0] / 16; + + currNoTime = noteTimes[Random.Range(minBeat, maxBeat)]; + audio = GetComponent(); + audio.pitch = BASE_NOTE; //G# + sec = 0f; + + } + + void Update() + { + + sec += Time.deltaTime; + + if(sec > currNoTime * (7f / 8f)) + { + audio.volume -= Time.deltaTime * (currNoTime * (1f / 8f) * (8f / currNoTime)); + } + if(sec > currNoTime) + { + + //silent = (Random.Range(0,2) == 0) ? true : false; + audio.volume = 0f; + audio.Stop(); + //if(!silent) + //{ + sec = 0f; + if(Random.Range(0, SilentInB) == 0) + audio.volume = 1f; + currNoTime = noteTimes[Random.Range(minBeat, maxBeat)]; + + // if(Random.Range(0,5) == 0){} + // else + // { + modif += Random.Range(1, scale.Length); + audio.pitch = BASE_NOTE * scale[modif % scale.Length]; + // } + + //audio.time = currNoTime; + audio.Play(); + //restart = true; + } + + //Debug.Log(sec); + //Debug.Log(Time.deltaTime + " reg"); + //audio.pitch += (Time.deltaTime * 1/100); + + } + +} diff --git a/Assets/scripts/SoundGen.cs.meta b/Assets/scripts/SoundGen.cs.meta new file mode 100644 index 0000000..5bb74c3 --- /dev/null +++ b/Assets/scripts/SoundGen.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1d8e3b5b996ac0f4b99ba5cbe411994e +timeCreated: 1454128283 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/SoundManager.cs b/Assets/scripts/SoundManager.cs new file mode 100644 index 0000000..26fda7f --- /dev/null +++ b/Assets/scripts/SoundManager.cs @@ -0,0 +1,75 @@ +using UnityEngine; +using System.Collections; + +public class SoundManager : MonoBehaviour +{ + public AudioSource MainMenu; + public AudioSource Gameplay; + public AudioSource Scrapping; + + public static SoundManager Instance + { + get { return _instance; } + } + + private static SoundManager _instance; + + void Awake() + { + if (_instance) + { + Destroy(gameObject); + } + else + { + _instance = this; + } + } + + public void PlayMainMenuMusic() + { + if (Gameplay.isPlaying) + { + Gameplay.Stop(); + } + + if (!MainMenu.isPlaying) + { + MainMenu.Play(); + } + } + + public void PlayGameplayMusic() + { + if (MainMenu.isPlaying) + { + MainMenu.Stop(); + } + + if (!Gameplay.isPlaying) + { + Gameplay.Play(); + } + } + + public void UpdateScrappingVolume( float volume) + { + Scrapping.volume = volume; + } + + + public void PlayScrappingSound(float volume ) + { + if (!Scrapping.isPlaying) + { + Scrapping.volume = volume; + Scrapping.Play(); + } + } + + public void StopScrappingSound() + { + Scrapping.Stop(); + } + +} diff --git a/Assets/scripts/SoundManager.cs.meta b/Assets/scripts/SoundManager.cs.meta new file mode 100644 index 0000000..2f11f4f --- /dev/null +++ b/Assets/scripts/SoundManager.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5c912191e47fdc349afa12621f50abfc +timeCreated: 1454249321 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index b8902bf..c8b6db5 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -8,6 +8,7 @@ PlayerSettings: defaultScreenOrientation: 4 targetDevice: 2 targetResolution: 0 + useOnDemandResources: 0 accelerometerFrequency: 60 companyName: DefaultCompany productName: GameJamProject @@ -28,6 +29,7 @@ PlayerSettings: androidShowActivityIndicatorOnLoading: -1 iosAppInBackgroundBehavior: 0 displayResolutionDialog: 1 + iosAllowHTTPDownload: 1 allowedAutorotateToPortrait: 1 allowedAutorotateToPortraitUpsideDown: 1 allowedAutorotateToLandscapeRight: 1 @@ -60,11 +62,23 @@ PlayerSettings: xboxSpeechDB: 0 xboxEnableHeadOrientation: 0 xboxEnableGuest: 0 + n3dsDisableStereoscopicView: 0 + n3dsEnableSharedListOpt: 1 + n3dsEnableVSync: 0 xboxOneResolution: 0 ps3SplashScreen: {fileID: 0} videoMemoryForVertexBuffers: 0 psp2PowerMode: 0 psp2AcquireBGM: 1 + wiiUTVResolution: 0 + wiiUGamePadMSAA: 1 + wiiUSupportsNunchuk: 0 + wiiUSupportsClassicController: 0 + wiiUSupportsBalanceBoard: 0 + wiiUSupportsMotionPlus: 0 + wiiUSupportsProController: 0 + wiiUAllowScreenCapture: 1 + wiiUControllerCount: 0 m_SupportedAspectRatios: 4:3: 1 5:4: 1 @@ -77,20 +91,26 @@ PlayerSettings: metroEnableIndependentInputSource: 0 metroEnableLowLatencyPresentationAPI: 0 xboxOneDisableKinectGpuReservation: 0 + virtualRealitySupported: 0 productGUID: dbca7936984e94248bf9f90833bc0c3a AndroidBundleVersionCode: 1 AndroidMinSdkVersion: 9 AndroidPreferredInstallLocation: 1 aotOptions: apiCompatibilityLevel: 2 + stripEngineCode: 1 iPhoneStrippingLevel: 0 iPhoneScriptCallOptimization: 0 + iPhoneBuildNumber: 0 ForceInternetPermission: 0 ForceSDCardPermission: 0 CreateWallpaper: 0 APKExpansionFiles: 0 preloadShaders: 0 StripUnusedMeshComponents: 0 + VertexChannelCompressionMask: + serializedVersion: 2 + m_Bits: 238 iPhoneSdkVersion: 988 iPhoneTargetOSVersion: 22 uIPrerenderedIcon: 0 @@ -117,6 +137,15 @@ PlayerSettings: iOSLaunchScreenFillPct: 100 iOSLaunchScreenSize: 100 iOSLaunchScreenCustomXibPath: + iOSLaunchScreeniPadType: 0 + iOSLaunchScreeniPadImage: {fileID: 0} + iOSLaunchScreeniPadBackgroundColor: + serializedVersion: 2 + rgba: 0 + iOSLaunchScreeniPadFillPct: 100 + iOSLaunchScreeniPadSize: 100 + iOSLaunchScreeniPadCustomXibPath: + iOSDeviceRequirements: [] AndroidTargetDevice: 0 AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} @@ -136,6 +165,23 @@ PlayerSettings: m_BuildTargetGraphicsAPIs: [] webPlayerTemplate: APPLICATION:Default m_TemplateCustomTags: {} + wiiUTitleID: 0005000011000000 + wiiUGroupID: 00010000 + wiiUCommonSaveSize: 4096 + wiiUAccountSaveSize: 2048 + wiiUOlvAccessKey: 0 + wiiUTinCode: 0 + wiiUJoinGameId: 0 + wiiUJoinGameModeMask: 0000000000000000 + wiiUCommonBossSize: 0 + wiiUAccountBossSize: 0 + wiiUAddOnUniqueIDs: [] + wiiUMainThreadStackSize: 3072 + wiiULoaderThreadStackSize: 1024 + wiiUSystemHeapSize: 128 + wiiUTVStartupScreen: {fileID: 0} + wiiUGamePadStartupScreen: {fileID: 0} + wiiUProfilerLibPath: actionOnDotNetUnhandledException: 1 enableInternalProfiler: 0 logObjCUncaughtExceptions: 1 @@ -186,15 +232,20 @@ PlayerSettings: ps4BackgroundImagePath: ps4StartupImagePath: ps4SaveDataImagePath: + ps4SdkOverride: ps4BGMPath: ps4ShareFilePath: + ps4ShareOverlayImagePath: + ps4PrivacyGuardImagePath: ps4NPtitleDatPath: ps4RemotePlayKeyAssignment: -1 + ps4RemotePlayKeyMappingDir: ps4EnterButtonAssignment: 1 ps4ApplicationParam1: 0 ps4ApplicationParam2: 0 ps4ApplicationParam3: 0 ps4ApplicationParam4: 0 + ps4DownloadDataSize: 0 ps4GarlicHeapSize: 2048 ps4Passcode: 3mJ7tLHOsT9jNvqC8LNjpnotcWDQLy4O ps4pnSessions: 1 @@ -202,6 +253,14 @@ PlayerSettings: ps4pnFriends: 1 ps4pnGameCustomData: 1 playerPrefsSupport: 0 + ps4ReprojectionSupport: 0 + ps4UseAudio3dBackend: 0 + ps4Audio3dVirtualSpeakerCount: 14 + ps4attribUserManagement: 0 + ps4attribMoveSupport: 0 + ps4attrib3DSupport: 0 + ps4attribShareSupport: 0 + ps4IncludedModules: [] monoEnv: psp2Splashimage: {fileID: 0} psp2NPTrophyPackPath: @@ -250,7 +309,6 @@ PlayerSettings: psp2InfoBarOnStartup: 0 psp2InfoBarColor: 0 psmSplashimage: {fileID: 0} - virtualRealitySupported: 0 spritePackerPolicy: scriptingDefineSymbols: {} metroPackageName: GameJamProject @@ -342,6 +400,17 @@ PlayerSettings: tizenSigningProfileName: tizenGPSPermissions: 0 tizenMicrophonePermissions: 0 + n3dsUseExtSaveData: 0 + n3dsCompressStaticMem: 1 + n3dsExtSaveDataNumber: 0x12345 + n3dsStackSize: 131072 + n3dsTargetPlatform: 2 + n3dsRegion: 7 + n3dsMediaSize: 0 + n3dsLogoStyle: 3 + n3dsTitle: GameName + n3dsProductCode: + n3dsApplicationId: 0xFF3FF stvDeviceAddress: stvProductDescription: stvProductAuthor: @@ -407,7 +476,6 @@ PlayerSettings: additionalIl2CppArgs::additionalIl2CppArgs: firstStreamedSceneWithResources: 0 cloudProjectId: - projectId: projectName: organizationId: cloudEnabled: 0