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add gameplay music and scrapping sounds
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130
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@ -17,6 +17,9 @@ public class SelectorWithBolts : MonoBehaviour
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private SoundManager sm;
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public float scrappingSoundThreshold = 1f;
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public float scrappingSoundVolumeFactor = 0.05f;
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void Awake()
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{
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rb = GetComponent<Rigidbody>();
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@ -47,20 +50,20 @@ public class SelectorWithBolts : MonoBehaviour
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}
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if( rb.velocity.sqrMagnitude > 0.7f)
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if( rb.velocity.sqrMagnitude > scrappingSoundThreshold)
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{
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if (sm.Scrapping.isPlaying)
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{
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sm.UpdateScrappingVolume( Mathf.Clamp(rb.velocity.magnitude * scrappingSoundVolumeFactor, 0f, 1f));
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}
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else
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{
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sm.PlayScrappingSound(Mathf.Clamp(rb.velocity.magnitude * scrappingSoundVolumeFactor, 0f, 1f));
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}
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}
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else
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{
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sm.UpdateScrappingVolume(0f);
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}
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}
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Loading…
x
Reference in New Issue
Block a user